A Wargame Data Visualization Algorithm Based on Regular Radius and Constrained Random Direction
Wargame data visualization is an important problem in war simulation field. In this paper, aiming at the big data generated by war gaming, a visualization algorithm based on regular radius and constrained random direction is proposed. First, we preprocess
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A Wargame Data Visualization Algorithm Based on Regular Radius and Constrained Random Direction Xiangli Xu, Xiaofeng Hu and Xiaoyuan He
Abstract Wargame data visualization is an important problem in war simulation field. In this paper, aiming at the big data generated by war gaming, a visualization algorithm based on regular radius and constrained random direction is proposed. First, we preprocess the original wargame data to extract the records to be visualized; second, the center vertices are determined for visualizing the data in a more regular way; third, we draw all the vertices and edges of the data based on regular radius and constrained random direction. Experiment results show that the proposed algorithm is effective and feasible. Keywords Wargame direction
Data visualization Regular radius Constrained random
17.1 Introduction Along with the development of tense war situation, many countries are speeding up the military construction [1, 2]. Many military exercises have been hold, such as joint naval exercise, peace drill, and so on. But actual exercises have the X. Xu (&) X. Hu X. He The Department of Information Operation and Command Training, NDU of PLA, Beijing 100091, China e-mail: [email protected] X. Hu e-mail: [email protected] X. He e-mail: [email protected] X. Xu No. 65047 Troops of PLA, Shenyang 110000, China
A. A. Farag et al. (eds.), Proceedings of the 3rd International Conference on Multimedia Technology (ICMT 2013), Lecture Notes in Electrical Engineering 278, DOI: 10.1007/978-3-642-41407-7_17, Springer-Verlag Berlin Heidelberg 2014
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limitations on damage, scale, consumption, and many other aspects, and war gaming [3] supports an effective way. Although war gaming is a feasible way, it also brings many difficult problems at the same time, the wargame data processing is one of the most important problems. Wargame data belongs to the big data [4] field, and how to visualize the big data in a proper way is a basic and important problem. Because the applied field is so special, the research in this field is very few but must be solved urgently. In this paper, aiming at the wargame data visualization problem, we propose a simple, effective, and directed visualization algorithm based on regular radius and constrained random direction. First, we preprocess the original wargame data to extract the records to be visualized; second, the center vertices are determined for visualizing the data in a more regular way; at last, we draw all the vertices and edges of the data based on regular radius and constrained random direction. Experiment result has shown the effect of the proposed algorithm. The rest of this paper is organized as follows: We review the big data and wargame data in Sect. 17.2. Section 17.3 specifies current visualization algorithms and clarifies the difficulties of wargame data visualization. Section 17.4 details our proposed visualization algorithm based on regular radius and constrained random direction. In Sect. 17.5 we detail our experi
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