Algorithms for Efficient and Fast 3D-HEVC Depth Map Encoding

This book describes and analyzes in detail the encoding effort and the encoding tool usage applied to 3D-HEVC depth map coding. Based on the analyzed information, the authors introduce efficient algorithms for accelerating the available encoding tools. Th

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ithms for Efficient and Fast 3D-HEVC Depth Map Encoding

Algorithms for Efficient and Fast 3D-HEVC Depth Map Encoding

Gustavo Sanchez • Luciano Agostini César Marcon

Algorithms for Efficient and Fast 3D-HEVC Depth Map Encoding

Gustavo Sanchez Centro de Informática Instituto Federal Farroupilha (IFFAR) Alegrete, Rio Grande do Sul Brazil

Luciano Agostini Video Technology Research Group (ViTech) Federal University of Pelotas (UFPel) Pelotas, Rio Grande do Sul Brazil

César Marcon Polytechnic School Pontifical Catholic University of Rio Grande do Sul (PUCRS) Porto Alegre, Rio Grande do Sul Brazil

ISBN 978-3-030-25926-6    ISBN 978-3-030-25927-3 (eBook) https://doi.org/10.1007/978-3-030-25927-3 © Springer Nature Switzerland AG 2020 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors, and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. This Springer imprint is published by the registered company Springer Nature Switzerland AG The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

Preface

The rapid evolution of multimedia communications relying on services and applications that mostly use image and video in different formats has been driving worldwide research and engineering developments towards efficient coding of visual information. Three-dimensional (3D) visual information represented by color texture plus depth is one of such formats, which imposes quite demanding requirements on both hardware and software implementations of standard coding algorithms. Computational complexity, memory, bandwidth, and power consumption are constraining parameters with a great deal of impact on the performance of 3D video coding systems. This book addresses this challenging field of research and engineering by presenting fast and efficient methods for encoding depth data of 3D visual information within the scope of the 3D extension of the high efficiency video coding (3D-HEVC). The book contains accurate