Arrays
Arrays are complex data structures that lend flexibility and power to the programmer to capture and store data that a simple variable cannot do. This chapter builds on the pointers and pointer math covered in the previous chapter to define, describe and u
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Computer Programming in C for Beginners
Computer Programming in C for Beginners
Avelino J. Gonzalez
Computer Programming in C for Beginners
Avelino J. Gonzalez Department of Computer Science University of Central Florida Orlando, FL, USA
ISBN 978-3-030-50749-7 ISBN 978-3-030-50750-3 (eBook) https://doi.org/10.1007/978-3-030-50750-3 © Springer Nature Switzerland AG 2020 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors, and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. This Springer imprint is published by the registered company Springer Nature Switzerland AG The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland
Preface
It is universally accepted that computers have radically changed the way we live. In the not-too-distant past, computers were only for scientists, engineers, and tinkerers. No longer. The devices we carry in our pockets and handbags to which we casually refer as “smartphones” are nothing but pocket computers that just happen to make phone calls, among many other things. This has forced most people to become computer savvy in ways that were unimaginable even 15 years ago. However, being savvy with computers these days generally means being able to use apps, write email, and manipulate websites. These apps and websites are generally preprogrammed to work in a point-and-click fashion, with a limited menu of things that can be done by the user. The intent, of course, is to make them easy and intuitive to use, as well as to ensure that the common user cannot do any damage to the system. The programmers of the app or the website take on the responsibility of making the user’s life as simple (and as secure) as possible. That is, the user need not know how the app works … just how to use it. The truly valuable skills, therefore, come from being able to program a computer to do interesting and useful things. This can only be done by being able to write programs that
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