Believable Bots Can Computers Play Like People?

We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual

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Philip Hingston Editor

Believable Bots Can Computers Play Like People?

123

Editor Philip Hingston School of Computer and Security Science Edith Cowan University Mount Lawley, WA Australia

ISBN 978-3-642-32322-5 DOI 10.1007/978-3-642-32323-2

ISBN 978-3-642-32323-2

(eBook)

Springer Heidelberg New York Dordrecht London Library of Congress Control Number: 2012949379 ACM Computing Classification (1998): I.2, K.8, J.7  Springer-Verlag Berlin Heidelberg 2012 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher’s location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com)

Preface

The idea that we humans would one day share the Earth with a rival intelligence is as old as science fiction. That day is speeding towards us. Our rivals (or will they be our companions?) will not come from another galaxy, but out of our own strivings and imaginings. The bots are coming; chatbots, robots, gamebots. Some of the early arrivers already build our cars, and soon may drive them for us. They reside in our mobile phones and try to answer our questions, and might one day arrange our diaries and help refill our fridges. We play games with them for fun. Ray Kurzweil [1] claims that we are merging with them and that we will together become a new, enhanced species. Will we welcome them, when they come? Will bots have human friends? Will we grant t