Cinema Anime Critical Engagements with Japanese Animation

This collection charts the terrain of contemporary Japanese animation, one of the most explosive forms of visual culture to emerge at the crossroads of transnational cultural production in the last twenty-five years. The essays offer bold and insightful e

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Cinema Anime Critical Engagements with Japanese Animation Edited by Steven T. Brown

CINEMA ANIME

© Steven T. Brown, 2006. Softcover reprint of the hardcover 1st edition 2006 978-1-4039-7060-2 All rights reserved. No part of this book may be used or reproduced in any manner whatsoever without written permission except in the case of brief quotations embodied in critical articles or reviews. First published in 2006 by PALGRAVE MACMILLAN™ 175 Fifth Avenue, New York, N.Y. 10010 and Houndmills, Basingstoke, Hampshire, England RG21 6XS Companies and representatives throughout the world. PALGRAVE MACMILLAN is the global academic imprint of the Palgrave Macmillan division of St. Martin’s Press, LLC and of Palgrave Macmillan Ltd. Macmillan® is a registered trademark in the United States, United Kingdom and other countries. Palgrave is a registered trademark in the European Union and other countries. ISBN 978-0-230-60621-0 ISBN 978-1-4039-8308-4 (eBook) DOI 10.1057/9781403983084 Library of Congress Cataloging-in-Publication Data Cinema anime : critical engagements with Japanese animation / edited by Steven T. Brown. p. cm. Includes bibliographical references and index. 1. Animated films—Japan. I. Brown, Steven T. NC1766.J3C56 2005 791.43⬘340952—dc22

2005052934

A catalogue record for this book is available from the British Library. Design by Newgen Imaging Systems (P) Ltd., Chennai, India. First edition: April 2006 10 9 8 7 6 5 4 3 2 1

For Astro Boy’s Biggest Fan, Gabriel

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Contents

1. Screening Anime Steven T. Brown

1

Part I Towards a Cultural Politics of Anime 2. “Excuse Me, Who Are You?”: Performance, the Gaze, and the Female in the Works of Kon Satoshi Susan Napier

23

3. The Americanization of Anime and Manga: Negotiating Popular Culture Antonia Levi

43

4. The Advent of Meguro Empress: Decoding the Avant-Pop Anime TAMALA 2010 Tatsumi Takayuki

65

Part II Posthuman Bodies in the Animated Imaginary 5. Frankenstein and the Cyborg Metropolis: The Evolution of Body and City in Science Fiction Narratives Sharalyn Orbaugh 6. Animated Bodies and Cybernetic Selves: The Animatrix and the Question of Posthumanity Carl Silvio 7. The Robots from Takkun’s Head: Cyborg Adolescence in FLCL Brian Ruh

81

113 139

Part III Anime and the Limits of Cinema 8. The First Time as Farce: Digital Animation and the Repetition of Cinema Thomas Lamarre

161

viii

CONTENTS

9. “Such is the Contrivance of the Cinematograph”: Dur(anim)ation, Modernity, and Edo Culture in Tabaimo’s Animated Installations Livia Monnet

189

Bibliography

227

Notes on Contributors

239

Index

241

1

Screening Anime Steven T. Brown

Cinema not only puts movement in the image, it also puts movement in the mind. . . . The brain is the screen. . . . Cinema, precisely because it puts the image in motion, or rather endows the image with self-motion [automouvement], never stops tracing the circuits of the brain.1 —Gilles Deleuze

inema Anime charts the terrain of contemporary Japanese