Creating Interactive Poly-Artistic Works: The ConceptMove Project
Poly-artistic works often come up against two kinds of problems: heterogeneity of technologies on the one hand, and lack of abstraction to write the global structure of a piece on the other hand. To avoid the endless start from scratch approach, we presen
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IRCAM, 1 place Igor Stravinsky, 75004 Paris [email protected] 2 IRISA/INRIA, Campus de Beaulieu, 35042 Rennes {donikian,gclenet}@irisa.fr
Abstract. Poly-artistic works often come up against two kinds of problems: heterogeneity of technologies on the one hand, and lack of abstraction to write the global structure of a piece on the other hand. To avoid the endless start from scratch approach, we present our project ConceptMove that addresses these issues. ConceptMove is a unified paradigm for describing interactive art pieces. This paradigm led us to code generation in order to automatically solve common issues. Last but not least, we propose an intuitive and user-friendly authoring tool that makes it possible for authors to easily write down their ideas. Keywords: Interactivity, poly-artistic works, unified paradigms, code generation, temporal constraints.
1 Introduction Interactive poly-artistic works is a type of expression becoming increasingly common nowadays. Consequently, users, specta(c)tors, expect more and more to play an active part in these works. Such works include for instance the Virtual Museum of Contemporary photography by Ahad Yari Rad, Topologies de l’instant or Seule avec loup by N+N Corsino, Schlag! by Roland Auzet, or Waves by Andrea Cera and Herve Robbe… Such creations always require the use of a wide range of technologies (3D video and audio display, video and audio synthesis, body tracking…): a large number of computer environments, software and frameworks have been created to fulfill these needs. These include for instance Max/MSP for audio processing, OpenMask [1] for 3D graphics, Life Forms [2] for the animation of human movements… Standards as well have been studied such as VRPN [3] or VRML for virtual realities as well as communication protocols between applications (OSC for instance). However, despite this important profusion in terms of technical tools, several issues remain unsolved when realizing such artistic works. First, in the context of collaborative arts, existing frameworks do not provide means for conceptualizing art pieces for contributors coming from different artistic areas (composition, choreography, video, 3D graphics…). Second, establishing communications between software or hardware components is often complicated. Finally, the communication process and its language have to be redefined from scratch for each new realization. M. Cavazza and S. Donikian (Eds.): ICVS 2007, LNCS 4871, pp. 214 – 218, 2007. © Springer-Verlag Berlin Heidelberg 2007
Creating Interactive Poly-Artistic Works: The ConceptMove Project
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2 The Concept Move Project We address these issues in ConceptMove, a project funded by the French ANR research program RIAM. Our objective is to facilitate the realization of interactive poly-artistic art pieces in several ways. First, the communication process should be as transparent as possible to the users. Second, the artists should be in a position to use their favorite environments or software components in order to fulfill their ideas. And last
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