E-XR: Explorable Extended Reality Environments

In this chapter we discuss the main problems with the creation of XR environments and modeling XR behavior. These include limited possibilities of using domain terminology in XR development, focus on technical steps rather than domain-specific goals as we

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Knowledge-Based Explorable Extended Reality Environments

Knowledge-Based Explorable Extended Reality Environments

Jakub Floty´nski

Knowledge-Based Explorable Extended Reality Environments

Jakub Floty´nski Department of Information Technology Pozna´n University of Economics and Business Pozna´n, Poland

ISBN 978-3-030-59964-5 ISBN 978-3-030-59965-2 (eBook) https://doi.org/10.1007/978-3-030-59965-2 © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020 This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors, and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. This Springer imprint is published by the registered company Springer Nature Switzerland AG. The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

To Dominika, for her understanding, patience, and support.

Preface

Extended reality (XR) is a term coined based on virtual reality (VR) and augmented reality (AR). While VR is a view of a world consisting only of virtual objects, which may be interactive, AR is a view of the real world with superimposed virtual objects. XR covers different forms of combined real and virtual environments, which range between these two complementary technologies in the virtuality-reality continuum (J. P. Gownder, C. Voce, M. Mai, D. Lynch 2016). Real and virtual objects in XR environments may also have combined properties, which can be borrowed from real objects, inspired yet different from real, or entirely virtual. Elements that are inherent to virtually every XR environment are users and interactive three-dimensional (3D) content. XR users and 3D content objects typically have behavior, which encompasses autonomous actions and interactions of users and objects. Users’ and objects’ behavior influences the XR environment, including creation, modification, and destruction of objects in 3D scenes. Modeling and tracking users’