Entertaining the Whole World

‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games,

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Series Editors John Karat Hawthorne, New York, USA Jean Vanderdonckt (IAG), Université catholique de Louvain Institut d’Administration et de Gestion, Louvain-la-Neuve, Belgium

HCI is a multidisciplinary field focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive – not just in developed countries, but worldwide – the need to take a human-centered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that influences the direction of these technologies, and this diverse work makes up the field of humancomputer interaction. Broadly speaking it includes the study of what technology might be able to do for people and how people might interact with the technology. The HCI series publishes books that advance the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. Titles focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioral sciences), practical approaches (such as the techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability). Titles published within the Human–Computer Interaction Series are included in Thomson Reuters’ Book Citation Index, The DBLP Computer Science Bibliography and The HCI Bibliography. More information about this series at http://www.springer.com/series/6033

Adrian David Cheok • Anton Nijholt Teresa Romão Editors

Entertaining the Whole World

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Editors Adrian David Cheok Mixed Reality Lab City University London London United Kingdom

Teresa Romão Universidade Nova de Lisboa Faculdade de Ciências e Tecnologia Caparica Portugal

Anton Nijholt University of Twente Human Media Interaction Group Enschede The Netherlands

ISSN 1571-5035 ISBN 978-1-4471-6445-6 ISBN 978-1-4471-6446-3 (eBook) DOI 10.1007/978-1-4471-6446-3 Springer London Heidelberg New York Dordrecht Library of Congress Control Number: 2014940925 © Springer-Verlag London 2014 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright