Foundation Game Design with HTML5 and JavaScript

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from sta

  • PDF / 11,427,881 Bytes
  • 747 Pages / 541.417 x 666.142 pts Page_size
  • 89 Downloads / 226 Views

DOWNLOAD

REPORT


FOUNDATION GAME DESIGN WITH HTML5 AND JAVASCRIPT Copyright © 2012 by Rex van der Spuy All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher. ISBN 978-1-4302-4716-6 ISBN 978-1-4302-4717-3 (eBook) Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logos, or image, we use the names, logos, or images only in an editorial fashion and to the benet of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, service marks, and similar terms, even if they are not identied as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. Distributed to the book trade worldwide by Springer Science+Business Media LLC., 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail [email protected], or visit www.springeronline.com. For information on translations, please e-mail [email protected] or visit www.apress.com. Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk Sales–eBook Licensing web page at www.apress.com/bulk-sales. The information in this book is distributed on an “as is” basis, without warranty. Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work. The source code for this book is freely available to readers at http://www.apress.com/9781430247166 in the Downloads section.

Credits President and Publisher: Paul Manning Lead Editor: Ben Renow-Clarke

Copy Editor: Christine Dahlin Compositor: SPi Global

Technical Reviewers: Gaëtan Renaudeau

Indexer: SPi Global

Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Louise Corrigan, Jonathan Gennick, Jonathan Hassell, Michelle Lowman, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Frank Pohlmann, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing Matt Wade, Tom Welsh

Artist: SPi Global

Coordinating Editor: Christine Ricketts

Cover Image Artist: Corné van Dooren Cover Designer: Anna Ishchenko

For Soren and Mats, so you can learn to how to make video games.

Contents at a Glance About the Author ..........................................................................................................xvii About the Technical Reviewer ......................................................................................xix About the Cover Image Artist ..