Fuzzy Mathematical Programming and Fuzzy Matrix Games
This book presents a systematic and focused study of the application of fuzzy sets to two basic areas of decision theory, namely Mathematical Programming and Matrix Game Theory. Apart from presenting most of the basic results available in the literature o
- PDF / 1,942,618 Bytes
- 248 Pages / 439.376 x 666.15 pts Page_size
- 88 Downloads / 240 Views
;\]LQM[QV.]bbQVM[[IVL;WN\+WUX]\QVO>WT]UM! -LQ\WZQVKPQMN 8ZWN2IV][b3IKXZbaS ;a[\MU[:M[MIZKP1V[\Q\]\M 8WTQ[P)KILMUaWN;KQMVKM[ ]T6M_MT[SI ?IZ[I_ 8WTIVL -UIQT"SIKXZbaS(QJ[XIV_I_XT .]Z\PMZ^WT]UM[WN\PQ[[MZQM[ KIVJMNW]VLWVW]ZPWUMXIOM" [XZQVOMZWVTQVMKWU
>WT66MLRIP4LM5IKMLW5W]ZMTTM -L[ -^WT^IJTM5IKPQVM[ 1;*6!
>WT2.]TKPMZ4+2IQV-L[ )XXTQML1V\MTTQOMV\;a[\MU[ 1;*6
>WT61KPITSIZIVRM:3PW[TI 4+2IQV ,M[QOVWN1V\MTTQOMV\5]T\Q)OMV\;a[\MU[ 1;*6!
>WT*4Q] =VKMZ\IQV\aWT/:M[KWVQ242IQV 1V\MTTQOMV\)OMV\[ 1;*6 >WT:WT56QSZI^M[P4)BILMP 23IKXZbaS-L[ ;WN\+WUX]\QVONWZ1VNWZUI\QWV8ZWLM[[QVO IVL)VITa[Q[ 1;*6!
>WT:))TQM^..IbTWTTIPQ::)TQM^ ;WN\+WUX]\QVOIVLQ\[)XXTQKI\QWV[QV *][QVM[[IVL-KWVWUQK[ 1;*6
>WT).:WKPI-5I[[IL )8MZMQZI2Z MZTIO*MZTQV0MQLMTJMZO 8ZQV\MLQV/MZUIVa 0 in any optimal solution of (LD), then in every optimal solution of (LP) x∗n+i = 0, i.e. for a pair of optimal solutions of primal and dual, x∗n+i y∗i = 0 (i = 1, 2, . . . , m). The above theorem can also be stated in the following equivalent way as well. Let x∗ be optimal to (LP) and y∗ be optimal to (LD). Then n
(i)
aij x∗j < bi ⇒ y∗i = 0, and
j=1
m
(ii) i=1
aij y∗i > c j ⇒ x∗j = 0.
1.3 Two person zero-sum matrix games
3
1.3 Two person zero-sum matrix games In this section, we present certain basic definitions and preliminaries with regard to two person zero-sum matrix games. Let Rn denote the n-dimensional Euclidean space and R+n be its non-negative orthant. Let A ∈ Rm×n be an (m × n) real matrix and eT = (1, 1, . . . , 1) be a vector of ‘ones’ whose dimension is specified as per the specific context. By a (crisp) two person zero-sum matrix game G we mean the triplet G = (Sm , Sn , A) where Sm = {x ∈ R+m , eT x = 1} and Sn = {y ∈ R+n , eT y = 1}. In the terminology of the matrix game theory, Sm (respectively Sn ) is called the strategy space for Player I (respectively Player II ) and A is called the pay-off matrix. Then, the elements of Sm (respectively Sn ) which are of the form x = (0, 0, . . . , 1, . . . , 0)T = ei , where 1 is at the ith place (respectively y = (0, 0, . . . , 1, . . . , 0)T = e j , where 1 is at the jth place) are called pure strategies for Player I (respectively Player II). If Player I chooses ith pure strategy and Player II chooses jth pure strategy then aij is the amount paid by Player II to Player I. If the game is zero-sum then −aij is the amount paid by Player I to Player II i.e. the gain of one player is the loss of other player. The quantity E(x, y) = xT Ay is called the expected pay-off of Player I by Player II, as elements of Sm (respectively Sn ) can be thought of as a set of all probability distribution over I = {1, 2, . . . , m} (respectively J = {1, 2, . . . , n}). It is customary to assume tha
Data Loading...