Game-Based Assessment Revisited
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based
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Dirk Ifenthaler Yoon Jeon Kim Editors
Game-Based Assessment Revisited
Advances in Game-Based Learning Series Editors Dirk Ifenthaler Scott Joseph Warren Editorial Board Members Francesco Bellotti Benjamin DeVane Christian Sebastian Loh Kurt Squire
More information about this series at http://www.springer.com/series/13094
Dirk Ifenthaler • Yoon Jeon Kim Editors
Game-Based Assessment Revisited
Editors Dirk Ifenthaler Learning, Design and Technology University of Mannheim Mannheim, Germany
Yoon Jeon Kim Teaching Systems Lab Massachusetts Institute of Technology Cambridge, MA, USA
ISSN 2567-8086 ISSN 2567-8485 (electronic) Advances in Game-Based Learning ISBN 978-3-030-15568-1 ISBN 978-3-030-15569-8 (eBook) https://doi.org/10.1007/978-3-030-15569-8 © Springer Nature Switzerland AG 2019 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors, and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. This Springer imprint is published by the registered company Springer Nature Switzerland AG The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland
Preface
In 2012, Ifenthaler, Eseryel, and Ge published a first edited volume focusing on game-based assessment (GBA), covering the current state of research, methodology, assessment, and technology of game-based learning from international contributors. The 2012 volume remained the only collection in the field of assessment and game-based learning. After more than 5 years, advances in assessment, especially in the area of analytics, have been made. These advances shall be collected and critically reflected in this edited volume titled “Game-Based Assessment Revisited.” We organized the chapters included in this edited volume into three major parts: (I) Foundations of Game-Based Assessment, (II) Emerging Methods and Practices, and (III) Best Practice Implementations. In Part I, the first chapter, titled “Game-Based Assessment: The Past Ten Years
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