Handbook of Augmented Reality
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information a
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Borko Furht Editor
Handbook of Augmented Reality
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Editor Borko Furht Department of Computer and Electrical Engineering and Computer Science Florida Atlantic University Glades Road 777 33431 Boca Raton, Florida USA [email protected]
ISBN 978-1-4614-0063-9 e-ISBN 978-1-4614-0064-6 DOI 10.1007/978-1-4614-0064-6 Springer New York Dordrecht Heidelberg London Library of Congress Control Number: 2011933565 c Springer Science+Business Media, LLC 2011 All rights reserved. This work may not be translated or copied in whole or in part without the written permission of the publisher (Springer Science+Business Media, LLC, 233 Spring Street, New York, NY 10013, USA), except for brief excerpts in connection with reviews or scholarly analysis. Use in connection with any form of information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed is forbidden. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com)
To my granddaughter Sophia Rolleri. Her contribution to augmented reality.
Preface
Augmented Reality (AR) refers to a live view of physical real world environment whose elements are merged with augmented computer-generated images creating a mixed reality. The augmentation is typically done in real time and in semantic context with environmental elements. By using the latest AR techniques and technologies, the information about the surrounding real world becomes interactive and digitally usable. The objective of this Handbook is to provide comprehensive guidelines on the current and future trends in augmented reality technologies and applications. This Handbook is carefully edited book – contributors are worldwide experts in the field of augmented reality and its applications. The Handbook Advisory Board, comprised of 11 researchers and practitioners from academia and industry, helped in reshaping the Handbook and selecting the right topics and creative and knowledgeable contributors. The Handbook comprises of two parts, which consist of 33 chapters. The first part on Technologies includes articles dealing with fundamentals of augmented reality, augmented reality technologies, visualization techniques, head-mounted projection displays, evaluation of AR systems, mobile AR systems, and other innovative AR concepts. The second part on Applications includes various articles on AR applications including applications in psychology, medical education, edutainment, reality games, rehabilitation engineering, automotive safety, product development and manufacturing, military applications, exhibition and entertainment, geographic information systems, and others. With the dramatic growth of augmented reality and its applications, this Handbook can be the definitive