How Computer Games Help Children Learn
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on comp
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“A must read for anyone who cares about learning. Game designers depend on having millions of people voluntarily learn more than anyone would dare put into a school curriculum. So studying games––how they are designed and how they are played––is one of the best sources of insight about learning, and Shaffer is an excellent guide to making the most of it.” ––Seymour Papert, Professor Emeritus, Media and Education Technology, MIT Media Lab “Shaffer’s book moves from vivid case studies and accessible accounts of key ideas from the learning sciences to practical advice on how parents can help their children learn more from the games they play. This book represents the logical next step in a conversation started by James Paul Gee’s What Video Games Have to Teach Us about Learning and Literacy and Steven Johnson’s Everything Bad Is Good For You.” ––Henry Jenkins, Director, Comparative Media Studies Program, MIT “This well-written and important book will introduce parents and teachers to a radical idea: video games can be good for children. When children play games like Sim City or The Oregon Trail, they learn about urban planning or the American West in spite of themselves. But these games are just the tip of the iceberg; Shaffer describes a wide range of fascinating new learning games that are just now emerging. . . . Because these games give children the chance to creatively manipulate a virtual world, they can teach creativity and innovation, abilities that are more important than ever in today’s competitive global economy. . . . Shaffer advises parents how to pick out a good learning game, how to play it with your children, and how to make sure they are learning from it.” ––R. Keith Sawyer, author of Group Genius: The Creative Power of Collaboration
10.1057/9780230601994preview - How Computer Games Help Children Learn, David Williamson Shaffer
Copyright material from www.palgraveconnect.com - licensed to npg - PalgraveConnect - 2016-02-09
Additional Praise for How Computer Games Help Children Learn
“This groundbreaking book raises fundamental issues concerning the goals of education and highlights the need for innovative thinkers in the twenty-first century. Written in a clear, lucid, and direct manner, Shaffer makes his ideas easily accessible to professional as well as lay readers. The book will benefit educators, school administrators, policy makers, and, most importantly, parents.” ––Yam San Chee, Associate Professor, Learning Sciences & Technologies Academic Group & Learning Sciences Lab, National Institute of Education, Nanyang Technological University “Deep learning, technical learning, learning that leads to the ability to innovate: these are the most important natural resources in our global high-tech world. Will our children be able to compete with kids in China and India? Shaffer shows us how to mine the potential of video game technologies to transform learning at home, in communities, and in schools.”
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