Learning Games The Science and Art of Development

This book provides an overview of the design and development of learning games using examples from those created by the authors over the last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers o

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Scott J. Warren Greg Jones

Learning Games

The Science and Art of Development

Advances in Game-Based Learning

Series Editors Dirk Ifenthaler Scott Joseph Warren Deniz Eseryel

More information about this series at http://www.springer.com/series/13094

Scott J. Warren • Greg Jones

Learning Games The Science and Art of Development

Scott J. Warren University of North Texas Denton, TX, USA

Greg Jones University of North Texas Denton, TX, USA

Advances in Game-Based Learning ISBN 978-3-319-46827-3    ISBN 978-3-319-46829-7 (eBook) DOI 10.1007/978-3-319-46829-7 Library of Congress Control Number: 2017933958 © Springer International Publishing AG 2017 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. Printed on acid-free paper This Springer imprint is published by Springer Nature The registered company is Springer International Publishing AG The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

For our families and friends who put up with so much from us. A note from Scott: This is for Greg Jones, author of this book, for all his great thoughts contained herein, your mentoring, support, and brilliant ideas. While you did not quite make it to see them in final form, you will always live here. You will be missed by many people, but you will always be my brother.

Preface

There are many purposes for this book (and to editorialize early, maybe too many). We would like to provide a rational set of approaches that the reader might employ to design their own learning games while ensuring that all the successes and mistakes we made with ours are clear so that you can learn from them. In the first part, we begin by examining what games are generally, what learning games are specifically, and why we think we know this to be the case. This discussion is followed by a brief examination of some of the challenges and complexities inherent in learn

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