Making a Better Game: The History of Cluster
The authors present a case study of the initial inspiration and design process that led to successfully optimized versions of the game “Cluster”. Various aspects of game design are examined in the context of human and computer assisted playtesting.
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Tristan Cazenave Jaap van den Herik Abdallah Saffidine I-Chen Wu (Eds.)
Advances in Computer Games 16th International Conference, ACG 2019 Macao, China, August 11–13, 2019 Revised Selected Papers
Lecture Notes in Computer Science Founding Editors Gerhard Goos Karlsruhe Institute of Technology, Karlsruhe, Germany Juris Hartmanis Cornell University, Ithaca, NY, USA
Editorial Board Members Elisa Bertino Purdue University, West Lafayette, IN, USA Wen Gao Peking University, Beijing, China Bernhard Steffen TU Dortmund University, Dortmund, Germany Gerhard Woeginger RWTH Aachen, Aachen, Germany Moti Yung Columbia University, New York, NY, USA
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More information about this subseries at http://www.springer.com/series/7407
Tristan Cazenave Jaap van den Herik Abdallah Saffidine I-Chen Wu (Eds.) •
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Advances in Computer Games 16th International Conference, ACG 2019 Macao, China, August 11–13, 2019 Revised Selected Papers
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Editors Tristan Cazenave Université Paris-Dauphine Paris, France
Jaap van den Herik Leiden University The Hague, The Netherlands
Abdallah Saffidine The University of New South Wales Sydney, NSW, Australia
I-Chen Wu National Chiao-Tung University Hsin-Chu, Taiwan
ISSN 0302-9743 ISSN 1611-3349 (electronic) Lecture Notes in Computer Science ISBN 978-3-030-65882-3 ISBN 978-3-030-65883-0 (eBook) https://doi.org/10.1007/978-3-030-65883-0 LNCS Sublibrary: SL1 – Theoretical Computer Science and General Issues © Springer Nature Switzerland AG 2020 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. This Springer imprint is published by the registered company Springer Nature Switzerland AG The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland
Preface
This book contains the papers of the 16th Advances in Computer Games Conference (ACG 2019) held in Macau, China. The conference took place during August 11–13, 2019, in co