Playing with the Past

How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual t

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Editors-in-chief John Karat IBM Thomas J Watson Research Center, USA Jean Vanderdonckt Université catholique de Louvain, Belgium Editorial Board Gaëlle Calvary, LIG-University of Grenoble 1, France John Carroll, School of Information Sciences & Technology, Penn State University, U.S.A. Gilbert Cockton, Northumbria University, U.K. Larry Constantine, University of Madeira, Portugal, and Constantine & Lockwood Ltd, Rowley, MA, U.S.A. Steven Feiner, Columbia University, U.S.A. Peter Forbrig, Universität Rostock, Germany Elizabeth Furtado, University of Fortaleza, Brazil Hans Gellersen, Lancaster University, U.K. Robert Jacob, Tufts University, U.S.A. Hilary Johnson, University of Bath, U.K. Kumiyo Nakakoji, University of Tokyo, Japan Philippe Palanque, Université Paul Sabatier, France Oscar Pastor, University of Valencia, Spain Fabio Pianesi, Bruno Kessler Foundation (FBK), Italy Costin Pribeanu, National Institute for Research & Development in Informatics, Romania Gerd Szwillus, Universität Paderborn, Germany Manfred Tscheligi, University of Salzberg, Austria Gerrit van der Veer, University of Twente, The Netherlands Shumin Zhai, IBM Almaden Research Center, U.S.A. Thomas Ziegert, SAP Research CEC Darmstadt, Germany

Human-Computer Interaction is a multidisciplinary field focused on human aspects of the ­development of computer technology. As computer-based technology becomes increasingly ­pervasive - not just in developed countries, but worldwide - the need to take a human-centered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that influences the direction of these technologies, and this diverse work makes up the field of human–computer interaction. Broadly speaking it includes the study of what technology might be able to do for people and how people might interact with the technology. In this series we present work which advances the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. The human–computer interaction series will focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioral sciences), practical approaches (such as the ­techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).

For other titles published in this series, go to www.springer.com/series/6033

Erik Champion

Playing with the Past

Dr. Erik Champion College of Creative Arts Auckland School of Design Massey University 0745, Auckland New Zealand [email protected]

ISBN 978-1-84996-500-2 e-ISBN 978-1-84996-501-9 DOI 10.1007/978-1-84996-501-9 Springer London Dordrecht Heidelberg New York British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Library of Congress Control Number: 2010935489