Real-Time Graphics Rendering Engine
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant kn
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aphics Rendering Engine With 66 figures, 11 of them in color
ADVANCED TOPICS IN SCIENCE AND TECHNOLOGY IN CHINA
ADVANCED TOPICS IN SCIENCE AND TECHNOLOGY IN CHINA Zhejiang University is one of the leading universities in China. In Advanced Topics in Science and Technology in China, Zhejiang University Press and Springer jointly publish monographs by Chinese scholars and professors, as well as invited authors and editors from abroad who are outstanding experts and scholars in their fields. This series will be of interest to researchers, lecturers, and graduate students alike. Advanced Topics in Science and Technology in China aims to present the latest and most cutting-edge theories, techniques, and methodologies in various research areas in China. It covers all disciplines in the fields of natural science and technology, including but not limited to, computer science, materials science, life sciences, engineering, environmental sciences, mathematics, and physics.
Hujun Bao Wei Hua
Real-Time Graphics Rendering Engine With 66 figures, 11 of them in color
Authors Prof. Hujun Bao State key Lab of Computer Aided Design and Computer Graphics at Zhejiang University, Hangzhou 310058, China E-mail: [email protected]
Dr. Wei Hua State key Lab of Computer Aided Design and Computer Graphics at Zhejiang University, Hangzhou 310058, China E-mail: [email protected]
ISSN 1995-6819 e-ISSN 1995-6827 Advanced Topics in Science and Technology in China ISBN 978-7-308-08133-7 Zhejiang University Press, Hangzhou ISBN 978-3-642-18341-6 e-ISBN 978-3-642-18342-3 Springer Heidelberg Dordrecht London New York © Zhejiang University Press, Hangzhou and Springer-Verlag Berlin Heidelberg 2011 This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilm or in any other way, and storage in data banks. Duplication of this publication or parts thereof is permitted only under the provisions of the German Copyright Law of September 9, 1965, in its current version, and permission for use must always be obtained from Springer. Violations are liable to prosecution under the German Copyright Law. The use of general descriptive names, registered names, trademarks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com)
Preface
A real-time graphics rendering engine is a middleware, and plays a fundamental role in various real-time or interactive graphics applications, such as video games, scientific computation visualization systems, CAD systems, flight simulation, etc. There are various rendering engines, but in this book we focus on a 3D real-time photorealistic graphics rendering engine, which takes 3D graphics primitives
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