Real-Time Vision for Human-Computer Interaction

As computers become prevalent in all aspects of daily life, the need for natural and effective Human-Computer Interaction (HCI) becomes increasingly important. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. Howe

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Real-Time Vision for Human-Computer Interaction

Edited by Branislav Kisacanin Delphi Corporation

Vladimir Pavlovic Rutgers University

Thomas S. Huang University of Illinois at Urbana-Champaign

Springer

Branislav Kisacanin Delphi Corporation Vladimir Pavlovic Rutgers University Thomas S. Huang University of Illinois at Urbana-Champaign Library of Congress Cataloging-in-Publication Data A CLP. Catalogue record for this book is available From the Library of Congress ISBN-10: 0-387-27697-1 (HB) e-ISBN-10: 0-387-27890-7 ISBN-13: 978-0387-27697-7 (HB) e-ISBN-13: 978-0387-27890-2 © 2005 by Springer Science+Business Media, Inc. All rights reserved. This work may not be translated or copied in whole or in part without the written permission of the publisher (Springer Science + Business Media, Inc., 233 Spring Street, New York, NY 10013, USA), except for brief excerpts in connection with reviews or scholarly analysis. Use in connection with any form of information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed is forbidden. The use in this publication of trade names, trademarks, service marks and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. Printed in the United States of America

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SPIN 11352174

To Saska, Milena, and Nikola BK To Karin, Irena, and Lara VP ToPei TSH

Contents

Part I Introduction R T V 4 H C I : A Historical Overview Matthew Turk R e a l - T i m e A l g o r i t h m s : F r o m Signal Processing t o C o m p u t e r Vision Branislav Kisacanin, Vladimir Pavlovic

3

15

P a r t II Advances in R T V 4 H C I Recognition of Isolated Fingerspelling G e s t u r e s Using D e p t h Edges Rogerio Feris, Matthew Turk, Ramesh Raskar, Kar-Han Tan, Gosuke Ohashi

43

A p p e a r a n c e - B a s e d R e a l - T i m e U n d e r s t a n d i n g of G e s t u r e s Using P r o j e c t e d Euler Angles Sharat Chandran, Abhineet Sawa

57

Flocks of F e a t u r e s for Tracking A r t i c u l a t e d Objects Mathias Kolsch, Matthew Turk

67

Static H a n d P o s t u r e Recognition Based on Okapi-Chamfer Matching Harming Zhou, Dennis J, Lin, Thomas S. Huang

85

Visual M o d e l i n g of D y n a m i c G e s t u r e s Using 3D A p p e a r a n c e and Motion Features Guangqi Ye, Jason J. Corso, Gregory D. Hager

103

VIII

Contents

Head and Facial Animation Tracking Using AppearanceAdaptive Models and Particle Filters Franck Davoine, Fadi Dornaika

121

A Real-Time Vision Interface Based on Gaze Detection EyeKeys John J. Magee, Margrit Betke, Matthew R. Scott, Benjamin N. Waber . . . 141 Map Building from Human-Computer Interactions Artur M. Arsenio

159

Real-Time Inference of Complex Mental States from Facial Expressions and Head Gestures Rana el Kaliouby, Peter Robinson

181

Epipolar Constrained User Pushbutton Selection in Projected Interfaces Amit Kale, Kenneth Kwan, Christopher Ja