Simulation and Serious Games for Education

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University o

  • PDF / 4,587,913 Bytes
  • 149 Pages / 453.543 x 683.15 pts Page_size
  • 10 Downloads / 203 Views

DOWNLOAD

REPORT


Yiyu Cai Sui Lin Goei Wim Trooster Editors

Simulation and Serious Games for Education

Gaming Media and Social Effects Editor-in-chief Henry Been-Lirn Duh, Hobart, Australia Series editor Anton Nijholt, Enschede, The Netherlands

More information about this series at http://www.springer.com/series/11864

Yiyu Cai Sui Lin Goei Wim Trooster •



Editors

Simulation and Serious Games for Education

123

Editors Yiyu Cai School of Mechanical and Aerospace Engineering Nanyang Technological University Singapore Singapore

Wim Trooster Windesheim University of Applied Sciences Zwolle, Overijssel The Netherlands

Sui Lin Goei Windesheim University of Applied Sciences Zwolle, Overijssel The Netherlands

ISSN 2197-9685 ISSN 2197-9693 (electronic) Gaming Media and Social Effects ISBN 978-981-10-0860-3 ISBN 978-981-10-0861-0 (eBook) DOI 10.1007/978-981-10-0861-0 Library of Congress Control Number: 2016947745 © Springer Science+Business Media Singapore 2017 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. Printed on acid-free paper This Springer imprint is published by Springer Nature The registered company is Springer Science+Business Media Singapore Pte Ltd.

Foreword

In 2014, the book “Simulations, Serious Games and their Applications” by Yiyu Cai and Sui Lin Goei was published. That same year Windesheim University of Applied Sciences (The Netherlands) in cooperation with Nanyang Technological University (Singapore) organized the second “Asia-Europe Symposium on Simulations and Serious Games” in Zwolle, The Netherlands. A rich variety of seminars and workshops from Singapore, China, The Netherlands, and other European countries provided an excellent overview of new developments in the educational use of Serious Games and Simulations. Every two years an Asia-Europe Symposium will be held with seminars and workshops designed to showcase the newest achievements in Serious Games and Simulation for educational purposes. It will be organized, alternating between Asia and Europe. This co