Tailored Gamification to Educational Technologies

This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis

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Tailored Gamification to Educational Technologies

Tailored Gamification to Educational Technologies

Wilk Oliveira Ig Ibert Bittencourt •

Tailored Gamification to Educational Technologies

123

Wilk Oliveira Institute of Mathematical and Computer Sciences University of São Paulo São Carlos, São Paulo, Brazil

Ig Ibert Bittencourt Computing Institute Federal University of Alagoas Maceió, Alagoas, Brazil

ISBN 978-981-32-9811-8 ISBN 978-981-32-9812-5 https://doi.org/10.1007/978-981-32-9812-5

(eBook)

© Springer Nature Singapore Pte Ltd. 2019 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. This Springer imprint is published by the registered company Springer Nature Singapore Pte Ltd. The registered company address is: 152 Beach Road, #21-01/04 Gateway East, Singapore 189721, Singapore

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Foreword

It is my great pleasure to introduce this book about Tailored Gamification to Educational Technologies, which is the result of in-depth research of different related issues for the use of gamification in education. Gamification has become extremely popular as a research and application area, with various exciting application domains such as education and training, business, e-commerce, and entertainment. There has been an increasing interest in the research community on applying gamification to education systems. In this context, this book contributes to a growing interest in the field, as it expands the research advances on tailored gamification. Also, the book provides evidence regarding the selection of suitable gamification elements to different situations. The book briefly introduces theoretical foundations in educational, psychological, and computational theories and discusses them regarding how gamification is related to each one. It serves as an overview of concepts and relevant topics to he