The Engineering of Mixed Reality Systems

Mixed reality computer systems aim to fuse digital and physical information and features, either as an augmentation of real-world environments or as a means of providing physically-based interaction with computer-based systems. So – for example – museum d

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Editors-in-chief John Karat IBM Thomas J. Watson Research Center (USA) Jean Vanderdonckt Université catholique de Louvain (Belgium) Editorial Board Gaëlle Calvary, LIG-University of Grenoble 1, France John Carroll, School of Information Sciences & Technology, Penn State University, USA Gilbert Cockton, Northumbria University, UK Larry Constantine, University of Madeira, Portugal, and Constantine & Lockwood Ltd, Rowley, MA, USA Steven Feiner, Columbia University, USA Peter Forbrig, Universität Rostock, Germany Elizabeth Furtado, University of Fortaleza, Brazil Hans Gellersen, Lancaster University, UK Robert Jacob, Tufts University, USA Hilary Johnson, University of Bath, UK Kumiyo Nakakoji, University of Tokyo, Japan Philippe Palanque, Université Paul Sabatier, France Oscar Pastor, University of Valencia, Spain Fabio Pianesi, Bruno Kessler Foundation (FBK), Italy Costin Pribeanu, National Institute for Research & Development in Informatics, Romania Gerd Szwillus, Universität Paderborn, Germany Manfred Tscheligi, University of Salzberg, Austria Gerrit van der Veer, University of Twente, The Netherlands Shumin Zhai, IBM Almaden Research Center, USA Thomas Ziegert, SAP Research CEC Darmstadt, Germany

Human-Computer Interaction is a multidisciplinary field focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive – not just in developed countries, but worldwide – the need to take a human-centered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that influences the direction of these technologies, and this diverse work makes up the field of human-computer interaction. Broadly speaking, it includes the study of what technology might be able to do for people and how people might interact with the technology. In this series, we present work which advances the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. The human-computer interaction series will focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioral sciences), practical approaches (such as the techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).

For further volumes: http://www.springer.com/series/6033

Emmanuel Dubois · Philip Gray · Laurence Nigay Editors

The Engineering of Mixed Reality Systems

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Editors Dr. Emmanuel Dubois Université Toulouse III - Tarbes Institut de Recherches en Informatique de Toulouse (IRIT) France

Philip Gray University of Glasgow Dept. Computing Science UK

Pr. Laurence Nigay Université Grenoble I Labo. d’Informatique de Grenoble (LIG) France

ISSN 1571-5035 ISBN 978-1-84882-732-5 e-ISBN 978-1-84882-733-2 DOI 10.1007/978-1-84882-733-2 Springer London Dordrecht Heidelb