Ubiquitous Bluetooth Mobile Based Remote Controller for Home Entertainment Centre
This paper describes the use of a mobile Android phone in an experimental way to develop a remote controller for multi-player games which are installed and resided in a Home Entertainment Centre in a ubiquitous computing environment. The Home Entertainmen
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Abstract This paper describes the use of a mobile Android phone in an experimental way to develop a remote controller for multi-player games which are installed and resided in a Home Entertainment Centre in a ubiquitous computing environment. The Home Entertainment Center could be a Smart TV and the Android mobile is programmed to be a remote control device which is used to send sockets via Bluetooth network to Java based Bluetooth server embedded in a Smart TV to control the movements of the game characters playing in the Smart TV with multimedia effects in all directions and actions, such as shootings, in games along its game play. Our investigation focuses on an extended form of ubiquitous computing which game software developers utilize to develop a game remote controller on mobile phone for multi-players. We call this study an experimental ubiquitous computing application in which the Bluetooth embedded in the Home Entertainment Centre which can be discoverable and paired with, the clients, remote mobile devices and instantaneously send the game data via Bluetooth piconnet to the paired remote mobile devices. Currently, mobile computing feeds data information into the game server. However, designing real-time ubiquitous mobile remote controller with Home Entertainment Centre is still a daunting task and much theoretical and practical research remains to be done to reach the ubiquitous computing era. In this paper, we applied the open-source Android Bluetooth and the Java-Based technology in developing a Bluetooth server multi-player mobile game in distributed ubiquitous computing, which strongly focuses on the emergence of technologies that embrace android mobile and Bluetooth latest technology. *
Keywords Home entertainment centre · Ubiquitous computing · Mobile programming · Bluetooth technology A.S.-Y. Lai() Faculty of Science and Technology, Technological and Higher Education Institute, Tsing Yi, Hong Kong e-mail: [email protected] C.-L. Leung Department of Computer Science and Creative Technologies, University of the West of England, Bristol, UK e-mail: [email protected] © Springer Science+Business Media Singapore 2015 D.-S. Park et al. (eds.), Advances in Computer Science and Ubiquitous Computing, Lecture Notes in Electrical Engineering 373, DOI: 10.1007/978-981-10-0281-6_16
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A. Shui-Yu Lai and C.-L. Leung
Introduction
The Home Entertainment Centre concept has existed for years. The term Smart Centre or Intelligent Entertainment Centre followed and has been used to introduce the concept of combining the advanced technologies with computer intelligence and game products to form a complete entertainment package at home[1]. Our work is to apply the open-source Bluetooth technology and the Java-Based technology Android in developing a remote controller on mobile phone to control the multi-player PC games resided in Home Entertainment Centre or Smart TV in distributed ubiquitous computing. It strongly focuses on the emergence of technologies that embrace android mobile and Bluetooth open-
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