Universal User Pattern Discovery for Social Games: An Instance on Facebook

With the population of social platform, such as Facebook, Twitter and Plurk, there are lots of users interest in playing game on social platform. It’s not only the game style they want to play, but also high interaction with other users on social platform

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Abstract With the population of social platform, such as Facebook, Twitter and Plurk, there are lots of users interest in playing game on social platform. It’s not only the game style they want to play, but also high interaction with other users on social platform. Hence, the development of social network makes social games as a teaching tool becomes an emerging field, but in order to use the social network games for teaching, it needs to understand the game flow as an appropriate reference to be judged. In this paper, we use simulation games and social utility games of Facebook as examples. Using the flowcharts and the triangulation methods theory to analyze the characteristics of the flows by finding verbs and goals, and obtaining the differences by comparing social behavior, accumulate of experience, items collection system and tasks. Keywords Social game

 Flowchart  Simulation game  Social utility game

1 Introduction Web 2.0 application, such as Facebook and Twitter, have dramatically increased within the last 5 years for social purposes. The provision of common channel for increasing social interactions has revealed the major attractive issue, The survey [quote the related papers] also presents that the entertainment part (e.g. add-on games) has the potential for raising the interactions.

M. M. Weng  B. C. Kao (&) Department of Computer Science and Information Engineering, Tamkang University, New Taipei, People’s Republic of China e-mail: [email protected] M. M. Weng e-mail: [email protected]

J. J. (Jong Hyuk) Park et al. (eds.), Multimedia and Ubiquitous Engineering, Lecture Notes in Electrical Engineering 240, DOI: 10.1007/978-94-007-6738-6_79,  Springer Science+Business Media Dordrecht(Outside the USA) 2013

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M. M. Weng and B. C. Kao

We found many attractive features in social games. But how to use the advantages of online social network for education? And how to use social games as a new game-based learning method? It is still an untapped research issues. However, there are many types of social games in social community. If we want to find out the developing prototype in various of social games which consistent with the educational purposes, we need to comprehend the process in different type of social games first. In this paper, we use simulation games and social utility games from Facebook as examples, and generalize the game frameworks of the two types we mentioned before. Finally, we make analysis and comparison. Facebook is one of the emerging social websites in recent years. A social network is a set of clustered nodes (group of people) or single nodes interconnected to transmit the information from one cluster or node to another. If we compare Facebook with other social websites, we can find that Facebook offers many services and applications. And one of the popular application and service is social game. Because of the information transformant and sharing functions in social networks are cooperative, social games are designed to use the way of cooperative games [1]. In this cont