User Interface Prototyping for Handheld Mobile Augmented Reality Applications
We introduce MockAR, a prototyping application for designing user interfaces for mobile handheld Augmented Reality, to be used by non-programming media designers. It has been successfully employed in the project SPIRIT, which develops location-based AR st
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Faculty of Design, Computer Science, Media, Hochschule RheinMain, University of Applied Sciences, 65195 Wiesbaden, Germany {antonia.kampa,kathrin.stoebener,ulrike.spierling}@hs-rm.de
Abstract. We introduce MockAR, a prototyping application for designing user interfaces for mobile handheld Augmented Reality, to be used by non-program‐ ming media designers. It has been successfully employed in the project SPIRIT, which develops location-based AR storytelling for outdoor historical sites, including complex interaction and navigation features based on mobile phone sensors and markerless image recognition. Keywords: Augmented reality · User interface design · Prototyping
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Introduction: AR User Interface Design Prototyping Tool
Interaction with Augmented Reality (AR) and the need for appropriate user inter‐ faces have been topics of research for several decades [4, 6, 8] . However, available design frameworks mainly target expert developers and -users such as programmers. There are no standard or commonplace user interaction metaphors, as it has widely been a niche topic. For a long time, AR has also been associated with special devices such as head-mounted displays and extra hardware for tracking or tangible interfaces [6]. Only recently, new kinds of mobile apps for off-the-shelf phones and tablets become widespread. They include AR in form of a visual overlay of digital informa‐ tion on real objects or landmarks on a camera image. For entertainment and educa‐ tion purposes, such AR applications are to be conceived in a consumer market. This development produces an increasing need for non-programmers, such as media designers, to tackle AR elements as new media to be included in the conception and design of communication with their target groups. Like in other areas of media conception, interface design and graphics, designers need easy to use prototyping tools. In the research project SPIRIT, a location-based mobile AR application has been developed that includes AR video overlay on specific spots of a cultural heritage site. Visitors shall experience entertaining on-the-spot storytelling, together with scavengerhunt-like spatial interactions and information seeking, based on mobile device sensors. Storytellers and UI designers have been involved in the design of UI features integrated with the interactive story’s concept. Figure 1 shows an early functional prototype, that had to be redesigned for more user guidance. This interdisciplinary development © IFIP International Federation for Information Processing 2016 Published by Springer International Publishing AG 2016. All Rights Reserved G. Wallner et al. (Eds.): ICEC 2016, LNCS 9926, pp. 229–234, 2016. DOI: 10.1007/978-3-319-46100-7_22
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afforded several stages of prototyping before the system’s full implementation [1]. Easy prototyping of location-based AR experiences requires tools that go beyond existing approaches. As a side result in the SPIRIT research project, we developed the AR UI prototyping tool MockAR for the project’s non
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