Young Children and Mobile Media Producing Digital Dexterity

This book investigates young children’s everyday digital practices, embodied digital play, and digital media products – such as mobile applications, digital games, and software tools. The book provides a critical and collective perspective on the ways you

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Bjørn Nansen

Young Children and Mobile Media

Bjørn Nansen

Young Children and Mobile Media Producing Digital Dexterity

Bjørn Nansen Media and Communications program University of Melbourne Parkville, VIC, Australia

ISBN 978-3-030-49874-0    ISBN 978-3-030-49875-7 (eBook) https://doi.org/10.1007/978-3-030-49875-7 © The Author(s), under exclusive licence to Springer Nature Switzerland AG 2020 This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. Cover pattern © Melisa Hasan This Palgrave Macmillan imprint is published by the registered company Springer Nature Switzerland AG. The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

Acknowledgements

First and foremost, I want to thank Harvey and Lulu for their inspiration and experimentation, and the hours of joy we have shared on YouTube, Netflix, Minecraft, and playing together with myriad other kids’ media. I would like to acknowledge and thank the collaborators I have had the pleasure to work with in undertaking research studies and writing different papers that have informed this book: Darshana Jayemanne, Tom Apperley, Benjamin Nicoll, Chris O’Neill, Jane Mavoa, and Rowan Wilken. And thanks also to the many colleagues and friends who have in various ways helped in discussing and developing ideas in this book, especially folk in the Association of Internet Researchers (AoIR) community, the Melbourne University research team and Interaction Design group, the Children’s Lives Research Initiative, Digital Games Research Association Australia (DiGRAA), and the Digitising Early Childhood research network: Marcus Carter, Robbie Fordyce, Tamara Kohn, Scott McQuire, James Meese, Melissa Rogerson, Emily van der Nagel, Frank Vetere, Martin Gibbs, Michael Arnold, Jenny Kennedy, Tama Leaver, Crystal Abidin, Wonsun Shin, Anthony McCosker, Milovan Savic, Karena Jessup, May Lw