A Contagious Thrill: Identifying Experiential Factors for 2D Graphic Art Appeal Through Character Design for Video Games

This chapter discusses the influence of 2D game design by investigating the role of character design in increasing video game popularity. The chapter examines two aspects of game design, one positive and one negative: character design that enhances emotio

  • PDF / 7,022,370 Bytes
  • 204 Pages / 453.543 x 683.15 pts Page_size
  • 96 Downloads / 148 Views

DOWNLOAD

REPORT


Kaby Wing-Sze Kung   Editor

Reconceptualizing the Digital Humanities in Asia New Representations of Art, History and Culture

Digital Culture and Humanities Challenges and Developments in a Globalized Asia Volume 2

Editor-in-Chief Kwok-kan Tam, The Hang Seng University of Hong Kong, Shatin, Hong Kong Associate Editors David Barton, Lancaster University, Lancaster, United Kingdom Joanne Tompkins, Humanities and Social Sciences, University of Queensland, St Lucia, Australia Anthony Ying-him Fung, Chinese University of Hong Kong, Shatin, Hong Kong Lang Kao, The Hang Seng University of Hong Kong, Shatin, Hong Kong Sunny Sui-kwong Lam, The Open University of Hong Kong, Ho Man Tin, Hong Kong Anna Wing-bo Tso, The Open University of Hong Kong, Ho Man Tin, Hong Kong

This book series on digital culture and humanities examines how digitization changes current cultural practices as well as the modes of thought in humanities subjects, such as art, literature, drama, music and popular culture (which includes comics, films, pop songs, television, animation, games, and mobile apps). It also addresses the opportunities and challenges for scholarly research, industrial practices and education arising from the wide application of digital technologies in cultural production and consumption. The series publishes books that seek to explore how knowledge is (re/)produced and disseminated, as well as how research in humanities is expanded in the digital age. It encourages publication projects that align scholars, artists and industrial practitioners in collaborative research that has international implications. With this as an aim, the book series fills a gap in research that is needed between theory and practice, between Asian and the global, and between production and consumption. Furthermore, the multidisciplinary nature of the book series enhances understanding of the rising Asian digital culture, particularly in entertainment production and consumption, cultural/artistic revisioning, and educational use. For instance, a study of digital animated Chinese paintings will elucidate the reinterpreted Chineseness in artistic representation.

More information about this series at http://www.springer.com/series/15727

Kaby Wing-Sze Kung Editor

Reconceptualizing the Digital Humanities in Asia New Representations of Art, History and Culture

123

Editor Kaby Wing-Sze Kung The Open University of Hong Kong Ho Man Tin, Hong Kong

ISSN 2520-8640 ISSN 2520-8659 (electronic) Digital Culture and Humanities ISBN 978-981-15-4641-9 ISBN 978-981-15-4642-6 (eBook) https://doi.org/10.1007/978-981-15-4642-6 © Springer Nature Singapore Pte Ltd. 2020 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissi