Rhetoric/Composition/Play through Video Games Reshaping Theory and P

An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video

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Copyright material from www.palgraveconnect.com - licensed to New York University - Waldmann Dental Library - PalgraveConnect - 2016-04-02

Rhetoric/Composition/Play through Video Games

10.1057/9781137307675 - Rhetoric/Composition/Play through Video Games, Edited by Richard Colby, Matthew S. S. Johnson and Rebekah Shultz Colby

Much has been written during the first decade of the new millennium about the potential of digital technologies to produce a transformation of education. Digital technologies are portrayed as tools that will enhance learner collaboration and motivation and develop new multimodal literacy skills. Accompanying this has been the move from understanding literacy on the cognitive level to an appreciation of the sociocultural forces shaping learner development. Responding to these claims, the Digital Education and Learning Series explores the pedagogical potential and realities of digital technologies in a wide range of disciplinary contexts across the educational spectrum both in and outside of class. Focusing on local and global perspectives, the series responds to the shifting landscape of education, the way digital technologies are being used in different educational and cultural contexts, and examines the differences that lie behind the generalizations of the digital age. Incorporating cutting-edge volumes with theoretical perspectives and case studies (single authored and edited collections), the series provides an accessible and valuable resource for academic researchers, teacher trainers, administrators, and students interested in interdisciplinary studies of education and new and emerging technologies.

Series Editors: Michael Thomas is a senior lecturer at the University of Central Lancashire and editor in chief of the International Journal of Virtual and Personal Learning Environments (IJVPLE). James Paul Gee is a Mary Lou Fulton Presidential Professor at Arizona State University. His most recent book is Policy Brief: Getting Over the Slump: Innovation Strategies to Promote Children’s Learning (2008). John Palfrey is the head of school at Phillips Academy, Andover, and a senior research fellow at the Berkman Center for Internet & Society at Harvard. He is coauthor of Born Digital: Understanding the First Generation of Digital Natives (2008). Digital Education Edited by Michael Thomas Digital Media and Learner Identity: The New Curatorship By John Potter Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing Edited by Richard Colby, Matthew S. S. Johnson, and Rebekah Shultz Colby

Copyright material from www.palgraveconnect.com - licensed to New York University - Waldmann Dental Library - PalgraveConnect - 2016-04-02

Palgrave Macmillan’s Digital Education and Learning

10.1057/9781137307675 - Rhetoric/Composition/Play through Video Games, Edited by Richard Colby, Matthew S. S. Johnson and Rebekah Shultz Colby

Reshaping Theory and Practice of Writing Edited by

Richard Colby, Matthew S. S. Johnson, and Rebekah Shultz Colby

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