A Literature Review of Serious Games for Intellectual Disabilities
Our review examines the literature on Serious Games used as learning tools for people with intellectual disabilities. Although intellectual disabilities are a very broad field where each individual has very specific characteristics, it would be beneficial
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Universidad Complutense de Madrid, Madrid, Spain [email protected], [email protected] 2 Universidad Francisco de Vitoria, Madrid, Spain [email protected]
Abstract. Our review examines the literature on Serious Games used as learning tools for people with intellectual disabilities. Although intellectual disabilities are a very broad field where each individual has very specific characteristics, it would be beneficial to have general evidence-based recommendations about how to design videogames adapted to their cognitive requirements. Thus, the first step of our investigation is to identify and review the available literature on Serious Games for intellectual disabilities classifying them according to the learning outcomes associated. Search terms identified 43 papers covering this topic and our review presents the initial results. A second aim is to understand the mechanics designed, the methods used in the investigation and the data obtained. The final goal is to identify what is working in this kind of games and how this can be generalized into a methodology to simplify the creation of more effective games for people with intellectual disabilities. Keywords: Serious games · Intellectual disabilities · Cognitive disabilities · Educational games · Autism spectrum disorder · Down syndrome
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Introduction
The use of educational or therapeutic videogames for people with intellectual disabilities is still a relatively unexplored field. Even though intellectual disabilities are a very broad and diverse field where each individual has very specific characteristics, it would be beneficial to have general evidence-based recommendations about how to design video‐ games adapted to their cognitive features. To pursue this goal, the purpose of this paper is to identify and review the available literature on Serious Games for intellectual disa‐ bilities and classify the research found according to the learning outcomes associated to them. A second aim would be to understand the mechanics designed, the methods used in the investigation and the data obtained.
© Springer International Publishing Switzerland 2015 G. Conole et al. (Eds.): EC-TEL 2015, LNCS 9307, pp. 560–563, 2015. DOI: 10.1007/978-3-319-24258-3_59
A Literature Review of Serious Games
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Serious Games for Intellectual Disabilities
Even though the different intellectual disabilities have similarities, it is not possible to standardize common requiremenmts of all impairments and reflect them in the design of a videogame’s mechanics. The result is that not all Serious Games are suitable as learning tools for all disabled game players [1, 2] so we are interested in identifying those articles referred to two concrete disabilities: ASD (Autistic Spectrum Disorder) and DS (Down Syndrome) for three reasons: 1. Down Syndrome is the most common genetic disorder found in newborns and the most common intellectual disability associated with mental impairments. The prev‐ alence of Down syndrome has been reported to occur in about 1 out of every 600 live births [3]. 2. ASD comprises
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