An ontology-based approach to integrate TV and IoT middlewares

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An ontology-based approach to integrate TV and IoT middlewares Danne Makleyston G. Pereira1 · Francisco Jose´ da S. e Silva2 · Carlos de Salles S. Neto2 · Davi Viana dos Santos2 · Luciano Reis Coutinho2 · ´ Alan L. V. Guedes3 Received: 5 June 2019 / Revised: 3 August 2020 / Accepted: 18 August 2020 / © Springer Science+Business Media, LLC, part of Springer Nature 2020

Abstract Internet of Things (IoT) is the interconnection of physical devices, known of smart objects, that share data and collaborate among them to support users. There are IoT usage scenarios in several domains. In-home domain, the use of smart objects may support monitoring and automation of the environment. In a home, the TV is one of the most used devices. It may also collaborate with the smart objects to enhance the interactive experience of viewers on watching. To support such a meeting, we propose an (i) conceptual model, IoTTV-Ont, that allows modeling entire homes, with smart objects, people’ profile, and viewers’ interaction events with TV applications; (ii) a software architecture that integrates and interoperates digital TV and IoT middleware. This architecture allows the TV applications: to be aware of the physical environment context, to change aspects of the physical environment, to identify the viewers, and to receive multimodal interactions performed by viewers. We demonstrate our work through use cases. For this, we implement a prototype of our software architecture  Danne Makleyston G. Pereira

[email protected] Francisco Jos´e da S. e Silva [email protected] Carlos de Salles S. Neto [email protected] Davi Viana dos Santos [email protected] Luciano Reis Coutinho [email protected] ´ Alan L. V. Guedes [email protected] 1

Federal Institute of Tocantins, Colinas of Tocantins, TO, Brazil

2

Universidade Federal do Maranh˜ao, S˜ao Lu´ıs, MA, Brazil

3

Pontifical Catholic University of Rio de Janeiro, Rio de Janeiro, RJ, Brazil

Multimedia Tools and Applications

and modeled home using IoTTV-Ont. Then we developed usage scenarios that enhance TV viewers’ experience by supporting features such as content adaptation, multi-sensorial immersive experience, and multimodal user interaction. Keywords Internet of things · Digital TV · Mulsemedia · Multimedia immersion · Multimodal interaction

1 Introduction Internet of Things (IoT) is a combination of ubiquitous computing and the Internet. It is composed of the interconnection of physical devices, named smart objects, equipped with electronics, software, sensors, actuators, and network connectivity. Those objects get and exchange data among them, cooperating with people and the environment in which they are localized [3, 16, 25, 28]. Particularly in the household domain, those smart objects allow IoT scenarios such as monitoring (e.g., temperature sensors and kinetics) and environment control (e.g., dimmers, thermostats, and speakers). One mainly used device in the household domain is the TV. It usually works as a media center allowing tasks (e.g., media