Augmented reality (AR) as a learning material in special needs education

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Augmented reality (AR) as a learning material in special needs education Hasan Köse 1

& Nevin

Güner-Yildiz 2

Received: 6 August 2020 / Accepted: 4 September 2020/ # Springer Science+Business Media, LLC, part of Springer Nature 2020

Abstract In this study, general information about augmented reality (AR) technology is given to be a resource for special education researchers and teachers who are interested in using AR as a learning/teaching material. Additionally, the researches that use AR as a learning material in the education of individuals with special needs are examined and the findings obtained are revealed. In the education of individuals with special needs, 19 articles published between 2013 and 2019, addressing the use of AR as learning material, and meeting the inclusion criteria were analyzed using descriptive content analysis in terms of general characteristics. Also, the properties of AR contents and development environments were examined in detail. The findings of the researches indicate that the use of AR as a learning material gives positive results in the education of individuals with special needs. AR contents are mostly used to support effective teaching strategies. In most research, portable devices such as smartphones and tablets are used to show AR content to students. AR content, which is used as a learning material, has often been developed specifically for research purposes. Also, AR content development environments used in the researches are introduced and suggestions were made about different applications, software development environments, and hardware that can be used in the education of individuals with special needs. Keywords Augmented reality . Special needs education . Individuals with special needs .

Technology-assisted instruction . Assistive technologies

* Hasan Köse [email protected]; [email protected]; https://orcid.org/0000–0002–0923–3711 Nevin Güner-Yildiz [email protected]; https://orcid.org/0000–0002–9135–6429 1

Department of Special Education, Eskisehir Osmangazi University, Sümer Mh., Çoruh Sk. No:39/ 4, 26140 Odunpazarı, Eskişehir, Turkey

2

Department of Special Education, Eskisehir Osmangazi University, Büyükdere Mah. Prof. Dr. Nabi AVCI Bulvarı No: 4, 26040, Odunpazarı, Eskişehir, Turkey

Education and Information Technologies

1 Introduction The advances in technology generate radical transformations in the lives of societies. As a natural result of these transformations, our teaching approaches change, and our traditional teaching environments are becoming more and more supported by assistive technologies. Augmented reality (AR) is one of the technologies that has gained popularity in the field of education in recent years (Lin & Chang, 2015). AR can be defined as a technique that links digital information with the real world by placing digital content such as computer-generated text, images, audio, and video on the image of the real/physical world that the individuals see around them. AR seamlessly overlaps the physical environment in the user’s s