Designing Interfaces in Public Settings Understanding the Role of th

Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is beco

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Editors-in-chief John Karat IBM Thomas J. Watson Research Center, Yorktown Heights, USA Jean Vanderdonckt Université catholique de Louvain, Louvain-la-Neuve, Belgium Editorial Board Gaëlle Calvary, LIG-University of Grenoble 1, Grenoble, France John Carroll, School of Information Sciences & Technology, Penn State University, University Park, USA Gilbert Cockton, Northumbria University, Newcastle, UK Larry Constantine, University of Madeira, Funchal, Portugal, and Constantine & Lockwood Ltd, Rowley, MA, USA Steven Feiner, Columbia University, New York, USA Peter Forbrig, Universität Rostock, Rostock, Germany Elizabeth Furtado, University of Fortaleza, Fortaleza, Brazil Hans Gellersen, Lancaster University, Lancaster, UK Robert Jacob, Tufts University, Medford, USA Hilary Johnson, University of Bath, Bath, UK Kumiyo Nakakoji, University of Tokyo, Tokyo, Japan Philippe Palanque, Université Paul Sabatier, Toulouse, France Oscar Pastor, University of Valencia, Valencia, Spain Fabio Pianesi, Bruno Kessler Foundation (FBK), Trento, Italy Costin Pribeanu, National Institute for Research & Development in Informatics, Bucharest, Romania Gerd Szwillus, Universität Paderborn, Paderborn, Germany Manfred Tscheligi, University of Salzberg, Salzburg, Austria Gerrit van der Veer, University of Twente, Enschede, The Netherlands Shumin Zhai, IBM Almaden Research Center, San Jose, USA Thomas Ziegert, SAP Research CEC Darmstadt, Darmstadt, Germany

Human-computer interaction is a multidisciplinary field focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive – not just in developed countries, but worldwide – the need to take a humancentered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that influences the direction of these technologies, and this diverse work makes up the field of human-computer interaction. Broadly speaking it includes the study of what technology might be able to do for people and how people might interact with the technology. In this series we present work which advances the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. The Human-Computer Interaction series will focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioral sciences), practical approaches (such as the techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).

For further volumes: http//www.springer.com/series/6033

Stuart Reeves

Designing Interfaces in Public Settings Understanding the Role of the Spectator in Human-Computer Interaction

Stuart Reeves Horizon Digital Economy Research University of Nottingham Nottingham UK [email protected]

ISSN 1571-5035 ISBN 978-0-85729-264-3 e-I