Developing Kinect Games Integrated with Virtual Reality on Activities of Daily Living for Children with Developmental De
Children with developmental delay (DD) often have difficulty in executing activities of daily living (ADL). Although independence in ADL is one of the ultimate goals of rehabilitation for children with DD, ADL training is challenging in the contexts of ho
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Abstract Children with developmental delay (DD) often have difficulty in executing activities of daily living (ADL). Although independence in ADL is one of the ultimate goals of rehabilitation for children with DD, ADL training is challenging in the contexts of hospitals and clinics due to a lack of natural settings, and the difficulty in transferring the skills learned in hospitals and clinics to home environment. Kinect games integrated with virtual reality (VR) simulating a home environment can provide a natural environment for effective ADL training on children with DD. Thus, the aim of the study is to develop game-based ADL training tasks using Kinect integrated with VR for children with DD. Kinect games for training purposes are developed. In addition, two pilot studies are conducted for typically developing children and children with DD aged 3–5.9 years respectively to test the applicability of Kinect games. Kinect games integrated with VR designed for ADL training provide opportunities for children with DD to practice ADL in simulated real-life situations, which reinforces the effectiveness of training at clinics and decreases the burn of caregivers in training the child. The efficiency and feasibility of ADL training could thus be improved. Keywords Kinect games
Virtual realty Children
I.-C. Chung C.-Y. Huang W.-C. Chiang M.-H. Tseng (&) School of Occupational Therapy, College of Medicine, National Taiwan University, Taipei, Taiwan e-mail: [email protected] S.-C. Yeh Department of Computer Science and Information Engineering, National Central University, Jhongli, Republic of China
Y.-M. Huang et al. (eds.), Advanced Technologies, Embedded and Multimedia 1091 for Human-centric Computing, Lecture Notes in Electrical Engineering 260, DOI: 10.1007/978-94-007-7262-5_124, Ó Springer Science+Business Media Dordrecht 2014
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Introduction The child’s independence in activities of daily living (ADL), including basic ADL and instrumental ADL, is crucial for children to gain self-control and could decrease caregiver burden. Children with developmental delay (DD), however, often have difficulty executing ADL, such as toileting and shopping. ADL training is thus important for children with DD and is one of primary goals of rehabilitation. Nevertheless, ADL training is challenging in the contexts of hospitals and clinics. The ADL training setting in hospitals and clinics is different from home setting, resulting in weak generalization to the real world environment. In addition, ADL training at home often causes the tension between children and caregivers. Kinect games allow players using their whole body to engage in games and interact with scenes and characters in the games. Virtual reality (VR) allows operators perceiving sensory inputs close to the real world so that operators could completely blend into the simulated environment. When ADL training designed in the form of Kinect games integrated with VR, children could use their whole body to practice activities in the real-li
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