Discovery of Educational Objective on E-Learning Resource: A Competency Approach

It is indeed important to implement E-Learning platforms for education and training purposes in a variety of domains. However, facing the enormous amount of learning resources, guidance on E-Learning platform for meeting the educational objectives is stil

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Abstract. It is indeed important to implement E-Learning platforms for education and training purposes in a variety of domains. However, facing the enormous amount of learning resources, guidance on E-Learning platform for meeting the educational objectives is still a neglected issue. The learning experiences cannot be optimized and personalized. In this study, a semantic and systematic mechanism is proposed to discover the educational objectives of learning resources with competency information on E-Learning platform. To verify the feasibility of mechanism proposed in this study, the design and implementation of prototype system for the assessment of E-Learning effectiveness using the proposed mechanism are also discussed and demonstrated. By feasibility verification with system implementation for practical requirement, the effectiveness of the proposed mechanism can be basically certified. Keywords: E-Learning; Bloom taxonomy; Competency; O*Net competence database.

1 Introduction It is indeed for importance of E-Learning implementations and platforms for education and training purposes in a variety of domains, including educational purposes in organizations or individuals and human resource development facilities in enterprises. It is indicated that the notion of E-Learning has widely been adopted as a proper solution for human resource development in enterprises. The related investment of IT for E-Learning and web-based training programs is therefore expected to increase human resources and talents with better quality [3]. With the adoption of E-Learning platform, E-Learning mechanisms and strategies are expected to be dramatically switched from traditional advisor-lead instructions to learner-oriented paradigms [4]. It emphasizes the interaction among actors on E-Learning platforms including learners, instructors, developers, and managers. Users' requirement and behavior played dominant roles during the development and refinement phases of E-Learning experiences [4]. However, facing enormous amount of learning resources on E-Learning platform, guidance on E-Learning platform for educational objectives is still a neglected issue. The learning experiences cannot be optimized and personalized, since learners cannot be guided to use learning resources to satisfy their personal learning objectives, particularly the overflowing learning H. Leung et al. (Eds.): ICWL 2007, LNCS 4823, pp. 618 – 629, 2008. © Springer-Verlag Berlin Heidelberg 2008

Discovery of Educational Objective on E-Learning Resource: A Competency Approach

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resources on E-Learning platform. It is easy to retrieve any categories of learning contents from a computer-based E-Learning platform, but it is still necessary to look for additional solutions to determine the educational objectives for optimization. In such assumption, the importance rank of learning resource is needed to be established in a personalized manner in order to fit learners' requirement. In this study, the authors argued that additional information for educational objectives