eCulture Cultural Content in the Digital Age
Do virtual museums really provide added value to end-users, or do they just contribute to the abundance of images? Does the World Wide Web save endangered cultural heritage, or does it foster a society with less variety? How can information technology hel
- PDF / 13,599,365 Bytes
- 465 Pages / 547.087 x 685.984 pts Page_size
- 97 Downloads / 326 Views
Alfredo M. Ronchi
eCulture Cultural Content in the Digital Age
123
Alfredo M. Ronchi Politecnico di Milano HyperMediaGroup Piazza Leonardo da Vinci 32 20133 Milano Italy alfredo.ronchi @ polimi.it
ISBN 978-3-540-75273-8 e-ISBN 978-3-540-75276-9 DOI 10.1007 / 978-3-540-75276-9 Springer Dordrecht Heidelberg London New York Library of Congress Control Number: 2008936491 ACM Computing Classification (1998): H.4, H.5, J.5, K.4 © 2009 Springer-Verlag Berlin Heidelberg This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilm or in any other way, and storage in data banks. Duplication of this publication or parts thereof is permitted only under the provisions of the German Copyright Law of September 9, 1965, in it current version, and permission for use must always be obtained from Springer. Violations are liable to prosecution under the German Copyright Law. The use of general descriptive names, registered names, trademarks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. Cover design: KünkelLopka, Heidelberg Typesetting and Production: le-tex publishing services oHG, Leipzig, Germany Printed on acid-free paper 987654321 Springer is part of Springer Science+Business Media (www.springer.com)
Introduction
Creativity is one of the highest forms of human energy. It is a defining human trait that enables us to design and to use tools, and it gives us the ability to solve problems. In the modern world, creativity and its outcome—innovation— are credited as the greatest predictors for economic advancement, equal to or surpassing investments. Creativity can be a vehicle for empowerment and fulfilment or, if denied or abused, it can lead to frustration, apathy, alienation, and even violence. The role of creativity has been magnified by the explosive developments in Information and Communication Technologies. ICTs are the most powerful means to produce, preserve and communicate the fruits of human creativity, including information, know-how, knowledge, and works of art.1
1
Passage from the “Vienna Conclusions” of the conference ICT and Creativity: Towards a Global Cooperation for Quality Content in the Information Society, held in Vienna, Austria, 23 June 2005, http://www.wsa-conference.org/data/viennaconclusions_051104.pdf
Introduction
▪ ▪▪
V
Acknowledgements
This book aims to synthesise some of the experiences that I have accumulated after working in the field of eCulture for two decades. It has been a great pleas ure to be able to merge two of my main interests, technology and culture. Computer graphics provided one of the first opportunities to merge these different interests, using drafting and solid modelling applications, in the 1980s. This application of computer grap
Data Loading...