Educational Games for Soft-Skills Training in Digital Environments N
This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technological
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Elena Dell'Aquila Davide Marocco Michela Ponticorvo Andrea di Ferdinando Massimiliano Schembri Orazio Miglino
Educational Games for Soft-Skills Training in Digital Environments New Perspectives
Advances in Game-Based Learning
Series Editors Dirk Ifenthaler Scott Joseph Warren Deniz Eseryel
More information about this series at http://www.springer.com/series/13094
Elena Dell’Aquila • Davide Marocco Michela Ponticorvo • Andrea di Ferdinando Massimiliano Schembri • Orazio Miglino
Educational Games for Soft-Skills Training in Digital Environments New Perspectives
Elena Dell’Aquila Plymouth University Plymouth, Devon, UK
Davide Marocco University of Naples Federico II Naples, Italy
Michela Ponticorvo University of Naples Federico II Naples, Italy
Andrea di Ferdinando Aidvanced S.r.l. Rome, Italy
Massimiliano Schembri Aidvanced S.r.l. Rome, Italy
Orazio Miglino University of Naples Federico II Naples, Italy
Advances in Game-Based Learning ISBN 978-3-319-06310-2 ISBN 978-3-319-06311-9 DOI 10.1007/978-3-319-06311-9
(eBook)
Library of Congress Control Number: 2016957711 © Springer International Publishing Switzerland 2017 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. Printed on acid-free paper This Springer imprint is published by Springer Nature The registered company is Springer International Publishing AG Switzerland
Introduction
The book explores methodological and technological aspects underpinning the training of soft skills through the migration and adaptation of psycho-pedagogical methodology, such as role playing and psychodrama, to digital and online environments, the so-called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Intelligent tutorship, psychological modelling and feedback mechanisms for ensuring the success of the learning process represent the fundamental characteristics of the proposed methodological approach to soft skills training. Soft skills can be defined as personal attributes that contribu
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