Agents for Educational Games and Simulations International Works
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 fu
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NAI Founding Series Editor Joerg Siekmann DFKI and Saarland University, Saarbrücken, Germany
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Martin Beer Cyril Brom Frank Dignum Von-Wun Soo (Eds.)
Agents for Educational Games and Simulations International Workshop, AEGS 2011 Taipei, Taiwan, May 2, 2011 Revised Papers
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Series Editors Randy Goebel, University of Alberta, Edmonton, Canada Jörg Siekmann, University of Saarland, Saarbrücken, Germany Wolfgang Wahlster, DFKI and University of Saarland, Saarbrücken, Germany Volume Editors Martin Beer Sheffield Hallam University, UK E-mail: [email protected] Cyril Brom Charles University in Prague, Czech Republic E-mail: [email protected] Frank Dignum Utrecht University, The Netherlands E-mail: [email protected] Von-Wun Soo National Tsing Hua University, Hsinchu, Taiwan E-mail: [email protected]
ISSN 0302-9743 e-ISSN 1611-3349 e-ISBN 978-3-642-32326-3 ISBN 978-3-642-32325-6 DOI 10.1007/978-3-642-32326-3 Springer Heidelberg Dordrecht London New York Library of Congress Control Number: 2012943170 CR Subject Classification (1998): I.2, H.5, H.4, D.2.8, D.2, H.3, C.2 LNCS Sublibrary: SL 7 – Artificial Intelligence
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Preface
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulations (AEGS) workshop held on May 2, 2011, as part of Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei. This was the latest of a series of workshops that have been held at AAMAS conferences covering different aspects of how agents interact with humans in a variety of situations. Examples of these can be found in various human activities, such as in education, business transactions, military operations, medical care, and crisis management. Human–agent interaction is particularly important where training and support can be provided effectively using serious games and simulations. The role of agents to model and simulate naturally behaving characters becomes more and more important in these type
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