Ergonomic Consideration for Wearable Device Design in Frozen Shoulder Rehabilitation
This paper is regarding the wearable device design which is based on frozen shoulder game rehabilitation. At present some studies are focus on sensors and rehabilitation outcomes. However the sensors designed without a suitable wearable device and it will
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Abstract This paper is regarding the wearable device design which is based on frozen shoulder game rehabilitation. At present some studies are focus on sensors and rehabilitation outcomes. However the sensors designed without a suitable wearable device and it will influence the sensed results and wear comfort. Thus, this article records the design process of the wearable device, particularly the worn ways and the fabric. The way in which wearable device are worn will be analyzed with the user experience to improve sensing accuracy and comfort. The material in which wearable device are used will be tested with making models. Then the models of the wearable devices are made and tested to find out the design factors which are suitable ergonomic. Keywords Rehabilitation
Frozen shoulder Wearable device
H.-H. Chen (&) C.-H. Chen Department of Industrial Design, National Cheng Kung University, No.1, University Road, Tainan City 701, Taiwan e-mail: [email protected] C.-H. Chen e-mail: [email protected] Z.-Y. Hoe Department of Biomedical Engineering, Physical Medicine and Rehabilitation Department of Kaohsiung Veterans General Hospital, No.386, Dazhong 1st Rd, Zuoying Dist Kaohsiung City 813, Taiwan e-mail: [email protected] Z.-X. Yin Department of Computer Science and Information Engineering, Southern Taiwan University of Science and Technology, No. 1, Nan-Tai Street, Yungkang Dist Tainan City 710, Taiwan e-mail: [email protected] © Springer International Publishing Switzerland 2016 R. Goonetilleke and W. Karwowski (eds.), Advances in Physical Ergonomics and Human Factors, Advances in Intelligent Systems and Computing 489, DOI 10.1007/978-3-319-41694-6_40
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1 Introduction Frozen shoulder or adhesive capsulitis is a disease affecting patients mainly on people aged from 40 to 60 years old [1]. It is an extremely painful and debilitating condition leading to stiffness and disability due to the soft tissue in the joint of fibrosing and adhesions [2]. In general, the longer the stiffness stage lasts the longer is the recovery stage stays [3]. Currently, the treatment ways of the frozen shoulder have physical therapy, intra-articular, steroid injection, intra-articular sodium hyaluronate, oral steroid therapy, and acupuncture [2]. According to Bo J. Lundberg [1] research, adjuvant therapy consisting of intensive physiotherapy by promoting regeneration of the synovial tissue appears that the affected area return to normal state [1]. Hence the main treatment combined with rehabilitation exercise will get better and faster healing influences. However the long time and single rehabilitation exercise makes patients feel boring, tedious and painful. That is why the frequency of motion will become less and less. At present, some research teams began to develop the game-based rehabilitation exercise. Recently, some literature studies the virtual reality game-based treatment system on the wall and made each training step adjustable based on the patient’s physical condition [4]. Yeh, Lee
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