Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics
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Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics Rafael Martins 1
& Pollyana Notargiacomo
1
Received: 12 June 2019 / Revised: 20 July 2020 / Accepted: 21 August 2020 # Springer Science+Business Media, LLC, part of Springer Nature 2020
Abstract
The use of sensors for tasks such as (1) interface manipulation, (2) digital games and (3) simulations is quickly becoming commonplace. Novel digital interfaces are being established and, as a result, users are getting better and better at both learning and using them. Medicine, engineering, and entertainment are but a few of the fields making use of sensors for the purpose of scientific progress or to improve the user’s experience. However, the use of emerging sensor devices is significantly more prominent in 3D games and simulations. This article evaluates the effectiveness of the Leap Motion Controller in 2D gaming environments. In the study, other devices such as a mouse, keyboard, gamepad, and touch screen are used to further analyze the performance data gathered with the Leap Motion Controller. Data collection employs user experience heuristics and pre-determined key performance indicators. The indicators were used to measure the effectiveness of the controllers in four main tasks: interface handling, character movement, item collection and combat gameplay. Users showed more effective control in item collection and combat gameplay, according to the data gathered from our subject’s gameplay sessions. Item collection was performed better with the Leap Motion Controller and touch screen, based on the data collected. Observed results also showed that conventional interfaces outperformed the Leap Motion Controller in character movement. Keywords 2D games . Heuristics evaluation . Interfaces . Leap motion controller
* Rafael Martins [email protected] Pollyana Notargiacomo [email protected]
1
Programa de Pós-Graduação em Engenharia Elétrica, Universidade Presbiteriana Mackenzie, São Paulo, Brazil
Multimedia Tools and Applications
1 Introduction Research on gestures as a Human-Computer Interaction (HCI) method is a relatively new field of study. Significant studies in gesture control techniques related to HCI were carried out in the late 1990s, focusing on areas such as computer vision and semiotic [30]. For human beings, physical gestures are a natural way to interact with the world: toddlers learn how to manipulate objects using their arms and fingers long before they learn how to speak. However, developing applications capable of interpreting these gestures requires expertise in several areas of computer science and human-computer interaction. This natural form of interaction for humans is helping people with accessibility issues, like the elderly, to engage with digital interfaces every day. Which is one reason why gesture-controlled interfaces are expanding rapidly [14] and becoming an effective and inexpensive way of interacting with computers [5]. The Leap Motion Controller is a Hum
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