Gesture in Human-Computer Interaction and Simulation 6th Interna

The international Gesture Workshops have become the leading interdisciplinary events for dissemination of the latest results on gesture-based communication. The goal of these workshops is to bring together researchers who want to meet and share ideas on a

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Subseries of Lecture Notes in Computer Science

3881

Sylvie Gibet Nicolas Courty Jean-François Kamp (Eds.)

Gesture in Human-Computer Interaction and Simulation 6th International Gesture Workshop, GW 2005 Berder Island, France, May 18-20, 2005 Revised Selected Papers

13

Series Editors Jaime G. Carbonell, Carnegie Mellon University, Pittsburgh, PA, USA Jörg Siekmann, University of Saarland, Saarbrücken, Germany Volume Editors Sylvie Gibet Nicolas Courty Jean-François Kamp Université de Bretagne Sud Laboratoire VALORIA, Centre de Recherche Yves Coppens Campus de Tohannic, rue Yves Mainguy, 56000 Vannes, France, E-mail:{Sylvie.Gibet,Nicolas.Courty,Jean-Francois.Kamp}@univ-ubs.fr

Library of Congress Control Number: 2006920788

CR Subject Classification (1998): I.2, I.3.7, I.5, I.4, H.5.2 LNCS Sublibrary: SL 7 – Artificial Intelligence ISSN ISBN-10 ISBN-13

0302-9743 3-540-32624-3 Springer Berlin Heidelberg New York 978-3-540-32624-3 Springer Berlin Heidelberg New York

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Preface

The international Gesture Workshops have become the leading interdisciplinary events for dissemination of the latest results on gesture-based communication. The goal of these workshops is to bring together researchers who want to meet and share ideas on advanced research on gesture related to multidisciplinary scientific fields. Depending on the fields, the objectives can be very different. While physiology and biomechanics aim to extract fundamental knowledge of physical gesture, computer sciences try to capture different aspects of gesture and extract features that help to identify, interpret or rebuild the underlying mechanisms of communication gestures. Other approaches and methodologies are followed by cognitive sciences and linguistics, bringing a complementary understanding of motor control and gesture meaning. The results can be enhanced by technological applications or demonstrations. For example, gestural interaction in an augmented or virtual reality context leads to active application areas. Since 1996 gesture workshops have been held approximately every two years, with full post-proceedings usually published by Springer. Gesture Workshop 2005 (GW 2005) was organized by VALORIA,