Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory.This book presents a comprehensive introduction to the techniq

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Murilo G. Coutinho

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Murilo G. Coutinho Sony Pictures Imageworks Los Angeles, CA, USA Series Editor Prof. Louis G. Birta School of Information Technology and Engineering University of Ottawa Ottawa, ON, Canada

ISSN 2195-2817 ISSN 2195-2825 (electronic) Simulation Foundations, Methods and Applications ISBN 978-1-4471-4416-8 ISBN 978-1-4471-4417-5 (eBook) DOI 10.1007/978-1-4471-4417-5 Springer London Heidelberg New York Dordrecht Library of Congress Control Number: 2012950598 © Springer-Verlag London 2013 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher’s location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com)

To my family Izabella, Leticia and Nicholas

Preface

Physically based modeling is widely used within the computer graphics and mechanical engineering industries as a way of achieving realistic animations and accurate simulations of complex systems. Such complex systems are usually hard to animate using scripts, and difficult to analyze using conventional mechanics theory, which makes them perfect candidates for physically based modeling and simulation techniques. The field of physically based modeling is broad. It includes everything from modeling a ball rolling on the floor, to a car engine worki