Guiding and Interacting with Virtual Crowds
This paper presents some aspects to provide interaction with virtual human crowds. We describe some interaction paradigms present in ViCrowd, a system to model and generate virtual crowds with various degrees of autonomy. In addition, a Client/Server arch
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N. Magnenat -Thalmann D. Thalmann (eds.) Computer Animation and Simulation '99 Proceedings of the Eurographics Workshop in Milano, Italy, September 7-8, 1999 Eurographics
Springer-Verlag Wien GmbH
Prof. Dr. Nadia Magnenat-Thalmann MIRA Laboratory, University of Geneva. Switzerland
Prof. Dr. Daniel Thalmann Computer Graphics Laboratory, Swiss Federal Institute of Technology, Lausanne, Switzerland
This work is subject to copyright. AII rights- are reserved, whether the whole or part of the material is concemed, specifically those of translation, reprinting, re-use of illustrations, broadcasting, reproduction by photocopying machines Of similar means, and storage in data banks. © 1999 Springer-Verlag Wien Originally published by Springer-Verlag/Wien in 1999
Typesetting: Camera-ready by authors
Graphic design: Ecke Bonk Printed on acid-free and chlorine-free bleached paper SPIN: 10743503
With 148 partly coloured Figures
ISSN 0946-2767
ISBN 978-3-211-83392-6 ISBN 978-3-7091-6423-5 (eBook) DOI 10.1007/978-3-7091-6423-5
Preface This volume contains the research papers presented at the Tenth Eurographics Workshop on Computer Animation and Simulation which took place in Milano, Italy, September 7-8. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each of the 34 papers we received was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 20 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the workshop as a volume of the Springer-Verlag Eurographics Series. We also thank Heinrich MUller from the University of Dortmund and the Eurographics '99 organisers in Milano, especially Professor Giorgio Valle. We are also very grateful to Zerrin Celebi for the organization of the review process and Josiane Bottarelli for the registration process.
Nadia Magnenat-Thalmann Daniel Thalmann (Co-Chairs)
Program Committee Nadia Magnenat-Thalmann (University of Geneva, Switzerland) Daniel Thalmann (EPFL, Switzerland) Bruno Arnaldi (IRISA, France) Norm Badler (University of Pennsylvania, USA) Ronan Boulic (EPFL, Switzerland) Marie-Paule Cani (IMAG, France) Michael Cohen (Microsoft, USA) Sabine Coquillard (lNRIA, France) James Hahn (Georges Washigton University, USA) Gerard Hegron (Ecole des Mines de Nantes, Franc