Image and Geometry Processing for 3-D Cinematography

The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have m

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Editorial Advisory Board Jean-Daniel Boissonnat Gunnar Carlsson Bernard Chazelle Xiao-Shan Gao Craig Gotsman Leo Guibas Myung-Soo Kim Takao Nishizeki Helmut Pottmann Roberto Scopigno Hans-Peter Seidel Steve Smale Peter Schr¨oder Dietrich Stoyan

For further volumes: http://www.springer.com/series/7580



Rémi Ronfard Gabriel Taubin Editors

Image and Geometry Processing for 3-D Cinematography With 165 Figures

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Editors Rémi Ronfard LEAR Team INRIA avenue de l'Europe 38 330 Montbonnot France [email protected]

Gabriel Taubin Brown University Division of Engineering Providence, RI 02912 USA [email protected]

ISBN 978-3-642-12391-7 e-ISBN 978-3-642-12392-4 DOI 10.1007/978-3-642-12392-4 Springer Heidelberg Dordrecht London New York Library of Congress Control Number: 2010930516 c Springer-Verlag Berlin Heidelberg 2010  This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilm or in any other way, and storage in data banks. Duplication of this publication or parts thereof is permitted only under the provisions of the German Copyright Law of September 9, 1965, in its current version, and permission for use must always be obtained from Springer. Violations are liable to prosecution under the German Copyright Law. The use of general descriptive names, registered names, trademarks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. Cover design: deblik, Berlin Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com)

The cinema is truth 24 frames-per-second. -Jean-Luc Godard



Acknowledgements

The preparation of this book was made possible by INRIA’s Associate Team VAMP (Video and Mesh Processing for 3-D Cinematography).

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Contents

Image and Geometry Processing for 3-D Cinematography: An Introduction . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . R´emi Ronfard and Gabriel Taubin

1

Part I 3-D Cinematography and Applications Stereoscopic Cinema . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . 11 Fr´ed´eric Devernay and Paul Beardsley Free-Viewpoint Television .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . 53 Masayuki Tanimoto Free-Viewpoint Video for TV Sport Production .. . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . 77 Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, and Graham Thomas Challenges for Multi-View Video Capture . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . .107 Bennett Wilburn Part II Recent Developments in Geometry Performance Capture fr