Instructional Techniques to Facilitate Learning and Motivation of Serious Games
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. Th
- PDF / 6,112,749 Bytes
- 220 Pages / 439.42 x 683.15 pts Page_size
- 24 Downloads / 192 Views
Pieter Wouters Herre van Oostendorp Editors
Instructional Techniques to Facilitate Learning and Motivation of Serious Games
Advances in Game-Based Learning
Series editor: Dirk Ifenthaler Scott JosephWarren Deniz Eseryel
More information about this series at http://www.springer.com/series/13094
Pieter Wouters • Herre van Oostendorp Editors
Instructional Techniques to Facilitate Learning and Motivation of Serious Games
Editors Pieter Wouters Utrecht University Utretcht, The Netherlands
Herre van Oostendorp Utrecht University Utrecht, The Netherlands
Advances in Game-Based Learning ISBN 978-3-319-39296-7 ISBN 978-3-319-39298-1 DOI 10.1007/978-3-319-39298-1
(eBook)
Library of Congress Control Number: 2016950587 © Springer International Publishing Switzerland 2017 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. Printed on acid-free paper This Springer imprint is published by Springer Nature The registered company is Springer International Publishing AG Switzerland
Contents
1
2
3
Overview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games ......................................... Pieter Wouters and Herre van Oostendorp
1
Towards a Game-Based Learning Instructional Design Model Focusing on Integration .............................................................. Sylke Vandercruysse and Jan Elen
17
Two Systems, Two Stances: A Novel Theoretical Framework for Model-Based Learning in Digital Games................... Mario M. Martinez-Garza and Douglas B. Clark
37
4
Assessment and Adaptation in Games .................................................. Valerie Shute, Fengfeng Ke, and Lubin Wang
59
5
Fidelity and Multimodal Interactions ................................................... Bill Kapralos, Fuad Moussa, Karen Collins, and Adam Dubrowski
79
6
Narration-Based Techniques to Facilitate Game-Based Learning ................................................................................................... 103 Herre van Oo
Data Loading...