Novel 3D Media Technologies
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the resul
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vel 3D Media Technologies
Novel 3D Media Technologies
Ahmet Kondoz • Tasos Dagiuklas Editors
Novel 3D Media Technologies
Editors Ahmet Kondoz Institute for Digital Technologies Loughborough University in London Queen Elizabeth Olympic Park, London United Kingdom
Tasos Dagiuklas School of Science and Technology Hellenic Open University Patras, Greece
ISBN 978-1-4939-2025-9 ISBN 978-1-4939-2026-6 (eBook) DOI 10.1007/978-1-4939-2026-6 Springer New York Heidelberg Dordrecht London Library of Congress Control Number: 2014954078 © Springer Science+Business Media New York 2015 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher’s location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com)
Contents
1
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ahmet Kondoz and Tasos Dagiuklas
2
Novel Approaches to Immersive Media: From Enlarged Field-of-View to Multi-sensorial Experiences . . . . . . . . . . . . . . . . . Iris Galloso, Claudio Feijo´o, and Asuncio´n Santamarı´a
1
9
3
3D Video Representation and Coding . . . . . . . . . . . . . . . . . . . . . . . Se´rgio M.M. Faria, Carl J. Debono, Paulo Nunes, and Nuno M.M Rodrigues
25
4
Full Parallax 3D Video Content Compression . . . . . . . . . . . . . . . . . Antoine Dricot, Joel Jung, Marco Cagnazzo, Be´atrice Pesquet, and Fred
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