An augmented reality-based multimedia environment for experimental education
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An augmented reality-based multimedia environment for experimental education Zhenning Zhang1 · Zichen Li1 · Meng Han1 · Zhiyong Su2 · Weiqing Li1 · Zhigeng Pan1,3 Received: 30 December 2019 / Revised: 9 July 2020 / Accepted: 20 August 2020 / © Springer Science+Business Media, LLC, part of Springer Nature 2020
Abstract Over the last few years, there has been a growing interest in augmented reality (AR) technology for education. However, current AR education applications are often used as a new type of knowledge display platform, and they cannot fully participate in educational activities to improve educational results. To enable AR technology to participate in educational activities more effectively, according to learning-by-doing theory, we explore the form of a future experimental course and propose a new AR-based multimedia environment for experimental education. The framework of the multimedia environment consists of three components: the AR experiment authoring tool, the AR experiment application, and the management application. In this AR-based multimedia environment, teachers can independently create AR experiments using the what you see is what you get (WYSIWYG) editing method. Students can manipulate the AR-based experimental object to complete the experiment in class. Moreover, teachers can observe students’ experimental behaviour, obtain evaluations in real time, and even guide students remotely. We also present an application case of a chemistry experiment and obtain results of the usability test, demonstrating improvements in AR technology participation in educational activities. Keywords Augmented reality · Experiential learning · Experimental education · Multimedia environment
1 Introduction Augmented reality (AR) is a multimedia technology in which 3D virtual objects are integrated into a 3D realistic environment in real time [3, 17]. Recently, researchers have given
Weiqing Li
li [email protected] 1
School of Computer Science and Engineering, Nanjing University of Science and Technology, Nanjing, China
2
School of Automation, Nanjing University of Science and Technology, Nanjing, China
3
Digital Media and HCI Research Center, Hangzhou Normal University, Hangzhou, China
Multimedia Tools and Applications
the concept of AR a broad meaning. AR systems have also been designed and implemented by new technologies, such as various high immersion technologies, intelligent mobile technologies, and new human-computer interaction technologies [12, 15]. With the development of AR technology, researchers also noticed that AR enables seamless connection of the digital and physical domains, offering excellent potential in the educational field [20, 23]. Educational activities are learner-centred activities [5, 10]. AR technology has already begun to show promise in helping students to learn more effectively and to increase knowledge retention relative to traditional methods of learning [5]. The application value of AR in education requires relying on the innovations of not only new AR technology bu
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