Animation, Embodiment, and Digital Media Human Experience of Technol

Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exempl

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Animation, Embodiment, and Digital Media Human Experience of Technological Liveliness Kenny K. N. Chow The Hong Kong Polytechnic University

© Kenny K. N. Chow 2013

Softcover reprint of the hardcover 1st edition 2013 978-1-137-280307-8 All rights reserved. No reproduction, copy or transmission of this publication may be made without written permission. No portion of this publication may be reproduced, copied or transmitted save with written permission or in accordance with the provisions of the Copyright, Designs and Patents Act 1988, or under the terms of any licence permitting limited copying issued by the Copyright Licensing Agency, Saffron House, 6–10 Kirby Street, London EC1N 8TS. Any person who does any unauthorized act in relation to this publication may be liable to criminal prosecution and civil claims for damages. The author has asserted his right to be identified as the author of this work in accordance with the Copyright, Designs and Patents Act 1988. First published 2013 by PALGRAVE MACMILLAN Palgrave Macmillan in the UK is an imprint of Macmillan Publishers Limited, registered in England, company number 785998, of Houndmills, Basingstoke, Hampshire RG21 6XS. Palgrave Macmillan in the US is a division of St Martin’s Press LLC, 175 Fifth Avenue, New York, NY 10010. Palgrave Macmillan is the global academic imprint of the above companies and has companies and representatives throughout the world. Palgrave® and Macmillan® are registered trademarks in the United States, the United Kingdom, Europe and other countries.

ISBN 978-1-349-44888-3 ISBN 978-1-137-28308-5 (eBook) DOI 10.1057/9781137283085 This book is printed on paper suitable for recycling and made from fully managed and sustained forest sources. Logging, pulping and manufacturing processes are expected to conform to the environmental regulations of the country of origin. A catalogue record for this book is available from the British Library. A catalog record for this book is available from the Library of Congress.

For Ida

Contents

List of Figures and Tables

viii

Acknowledgments

xi

List of Abbreviations

xiii

Part I Introduction 1 Technological Liveliness

7

Part II Theory 2 The Observer: We Perceive, We Become Aware

45

3 The Body: We Act, We Feel

64

4 The Mind: We Interpret, We Imagine

83

5 The Performer: We Improvise, We Create

101

Part III Analyses of Designs 6 User Interfaces

127

7 Digital Entertainment

145

8 Creative Expression

165

9 Implications

185

References

192

Index

200

vii

Figures and Tables

Figures 1.1 An animated ‘running’ green man on a traffic light in Taipei. Images by Lawrence Chiu. 1.2 Two genies, one commonly pictured in cartoons, the other in the OS X interface environment. OS X © 2013 Apple Inc. 1.3 An application icon (Fetch) bouncing in the dock of OS X. OS X © 2013 Apple Inc. Fetch © 2000– 2013 Fetch Softworks. 1.4 Using a rotary knob to control VTR playback: Clockwise spin results in forward playback of the video, while anticlockwise spin results in rewind. 1.5 Puppeteers being simultane