Exploring Digital Design Multi-Disciplinary Design Practices

Exploring Digital Design takes a multi-disciplinary look at digital design research where digital design is embedded in a larger socio-cultural context. Working from socio-technical research areas such as Participatory Design (PD), Computer Supported Coop

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Series editor Richard Harper, Socio-Digital Systems, Microsoft Research Cambridge, UK Series Associate Editors Dan Diaper, DDD Systems, Bournemouth, UK Colston Sanger, London South Bank University, UK Series Editorial Board Liam J. Bannon, University of Limerick, Ireland Prasun Dewan, University of North Carolina, Chapel Hill, U.S.A Jonathan Grudin, Microsoft Research, Redmond, Washington, U.S.A Carl Gutwin, University of Saskatchewan, Canada Christine Halverson, Almaden Research Center, San Jose, U.S.A Leysia Palen, University of Colorado, Boulder, U.S.A Dave Randall, Manchester Metropolitan University, UK Yvonne Rogers, Open University, UK Kjeld Schmidt, IT University of Copenhagen, Denmark Abigail Sellen, Microsoft Research, Cambridge, UK

For other titles published in this series, go to http://www.springer.com/series/2861

Ina Wagner  •  Tone Bratteteig  •  Dagny Stuedahl Editors

Exploring Digital Design Multi-Disciplinary Design Practices

Editors Ina Wagner Vienna University of Technology Austria [email protected] Tone Bratteteig Department of Informatics University of Oslo Norway [email protected]

Dagny Stuedahl Department of Media and Communication University of Oslo Norway [email protected]

Computer Supported Cooperative Work ISSN 1431-1496 ISBN 978-1-84996-222-3 e-ISBN 978-1-84996-223-0 DOI 10.1007/978-1-84996-223-0 Springer London Dordrecht Heidelberg New York British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Library of Congress Control Number: 2010929770 © Springer-Verlag London Limited 2010 Apart from any fair dealing for the purposes of research or private study, or criticism or review, as permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced, stored or transmitted, in any form or by any means, with the prior permission in writing of the publishers, or in the case of reprographic reproduction in accordance with the terms of licenses issued by the Copyright Licensing Agency. Enquiries concerning reproduction outside those terms should be sent to the publishers. The use of registered names, trademarks, etc., in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant laws and regulations and therefore free for general use. The publisher makes no representation, express or implied, with regard to the accuracy of the information contained in this book and cannot accept any legal responsibility or liability for any errors or omissions that may be made. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com)

Preface

Digital design is an important element of our lives. We live with designed environments filled with designed things: systems, media and all sorts of artefacts. Many of these are digital or partly digital. In order to understand contemporary society and culture it is important to study digital designs and how they are weaved into ou