Maturing Usability Quality in Software, Interaction and Value

"Maturing Usability" provides an understanding of how current research and practice has contributed towards improving quality from the perspectives of software features, interaction experiences and achieved value. Divided into three parts, ‘Quality in Sof

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Editors-in-chief John Karat IBM Thomas Watson Research Center (USA) Jean Vanderdonckt Université catholique de Louvain (Belgium)

Editorial Board Gregory Abowd, Georgia Institute of Technology (USA) Gaëlle Calvary, LIG-University of Grenoble I (France) John Carroll, School of Information Sciences & Technology, Penn State University (USA) Gilbert Cockton, University of Sunderland (UK) Mary Czerwinski, Microsoft Research (USA) Steve Feiner, Columbia University (USA) Elizabeth Furtado, University of Fortaleza (Brazil) Kristiana Höök, SICS (Sweden) Robert Jacob, Tufts University (USA) Robin Jeffries, Google (USA) Peter Johnson, University of Bath (UK) Kumiyo Nakakoji, University of Tokyo (Japan) Philippe Palanque, Université Paul Sabatier (France) Oscar Pastor, University of Valencia (Spain) Fabio Paternò, ISTI-CNR (Italy) Costin Pribeanu, National Institute for Research & Development in Informatics (Romania) Marilyn Salzman, Salzman Consulting (USA) Chris Schmandt, Massachussetts Institute of Technology (USA) Markus Stolze, IBM Zürich (Switzerland) Gerd Szwillus, Universität Paderborn (Germany) Manfred Tscheligi, University of Saltzburg (Austria) Gerrit van der Veer, University of Twente (The Netherlands) Schumin Zhai, IBM Almaden Research Center (USA)

Human-Computer Interaction is a multidisciplinary field focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive – not just in developed countries, but worldwide – the need to take a human-centered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that influences the direction of these technologies, and this diverse work makes up the field of humancomputer interaction. Broadly speaking it includes the study of what technology might be able to do for people and how people might interact with the technology. In this series we present work which advances the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. The human-computer interaction series will focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioral sciences), practical approaches (such as the techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability). Authoring guidelines: Springer.com/Our services for Authors/Author Guidelines

Also in this series Rossi, G., Pastor, O., Schwabe, D., Olsina, L. (Eds.) Web Engineering – Modelling and Implementing Web Applications ISBN 978-1-84628-922-4

Karat, C.-M., Blom, J.O., Karat, J. (Eds.) Designing Personalized User Experiences in eCommerce Vol. 5, ISBN 978-1-4020-2147-3, 2004

Lieberman, H., Paternò, F., Wulf, V. (Eds.) End User Development Vol. 9, ISBN 978-1-4020-4220-1, 2006

Ivory, M.Y. Automating Web Site Evaluati