Serious Educational Game Assessment Practical Methods and Models for

In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater.  There is growing apprec

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Serious Educational Game Assessment Practical Methods and Models for Educational Games, Simulations and Virtual Worlds

Edited by

Leonard Annetta George Mason University, Fairfax, VA, USA

Stephen C. Bronack Clemson University, Clemson, South Carolina, USA

SENSE PUBLISHERS ROTTERDAM/BOSTON/TAIPEI

A C.I.P. record for this book is available from the Library of Congress.

ISBN: 978-94-6091-327-3 (paperback) ISBN: 978-94-6091-328-0 (hardback) ISBN: 978-94-6091-329-7 (e-book)

Published by: Sense Publishers, P.O. Box 21858, 3001 AW Rotterdam, The Netherlands http://www.sensepublishers.com

Printed on acid-free paper

All Rights Reserved © 2011 Sense Publishers No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, microfilming, recording or otherwise, without written permission from the Publisher, with the exception of any material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work.

TABLE OF CONTENTS

Editorial.................................................................................................................. vii Leonard A. Annetta and Stephen C. Bronack Forward ................................................................................................................... ix Bryan Setser 1. Assessing Gaming, Computer and Scientific Inquiry Self-efficacy in a Virtual Environment .......................................................................................... 1 Diane Jass Ketelhut 2. Self-Regulation within Game-based Learning Environments ......................... 19 John Nietfeld and Lucy R. Shores 3. The Wild West of Assessment: Measuring Aggression and Violence in Video Games ................................................................................................... 43 Christopher J. Ferguson 4. Diagrammatic Inquiry: Rosario is not Virtual and it’s not Reality.................. 57 Owen Kelly 5. Assessing Serious Educational Games: The Development of a Scoring Rubric ............................................................................................................. 75 Leonard A. Annetta, Richard Lamb and Marcus Stone 6. Game Assessment Using the E/E Grid ............................................................ 95 Ricardo Javier Rademacher Mena 7. Assessment Using After-action Review: Without Footage its Fiction .......... 119 Randy Brown 8. Usability and Play Testing: The Often Missed Assessment .......................... 131 Scott Warren, Greg Jones and Lin Lin 9. Change is Constant; The Game is Serious: Managing Change with a Serious Game at One Automotive Company................................................. 147 Kristen Cromer 10. Learning in Virtual Worlds: Assessment Challenges and Opportunities ................................................................................................. 159 Margaret Corbit, Jennifer Wofford and Suzanne Kolodziej v

TABLE OF CONTENTS

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