The Irreducible Ensemble: Place-Hampi

This discussion examines several philosophical considerations (phenomenology, embodiment, corpothetics and mediation) which form powerful interlocking arguments, whose qualities are prerequisites for building presence and place in virtual heritage landsca

  • PDF / 15,076,854 Bytes
  • 15 Pages / 430 x 660 pts Page_size
  • 97 Downloads / 251 Views

DOWNLOAD

REPORT


Abstract. This discussion examines several philosophical considerations (phenomenology, embodiment, corpothetics and mediation) which form powerful interlocking arguments, whose qualities are prerequisites for building presence and place in virtual heritage landscapes. The discourse draws upon Interpretive Archaeology and Interpretive Archaeological Systems theory and it is in Symmetrical Archaeology theory that we find a basis for complex emergent narratives in immersive virtual environments. Firmly rooted in praxis, the argument explores these issues through research associated with applications from the Place-Hampi project. Place-Hampi is an embodied theatre of participation in the drama of Hindu mythology focused at the most significant archaeological, historical and sacred locations of the World Heritage site Vijayanagara (Hampi), South India. Through the Advanced Visualization Interactive Environment a translation of spatial potential is enacted in PlaceHampi where participants are able to transform myths into the drama of a coevolutionary narrative by their actions within the virtual landscape and through the creation of a virtual heritage embodiment of a real world dynamic. PlaceHampi restores symmetry to the autonomy of interactions within virtual heritage and allows machine and human entities to make narrative sense of each other’s actions (as an entanglement of people-things cf Bruno Latour). Keywords: co-evolutionary narrative; omnistereoscopic panoramas; virtual heritage; autonomous agency; Hampi; Indian mythology; Symmetrical Archaeology.

It is about conditions of possibility, the immanent relation between theory and practice . . . and a resolute belief . . . in the concrete potential of transdisciplinary…1

1 Introduction Interpretive virtual heritage has emerged from a period of increasingly sophisticated digital model making and creation of navigable landscapes of pictorially rendered objects—to begin critical examination into the meaning of representations of space 1

Organized Networks: Media Theory, Creative Labour, New Institutions by Ned Rossiter, reviewed by Geoff Cox NAi, Rotterdam (2006).

T.G. Wyeld, S. Kenderdine, and M. Docherty (Eds.): VSMM 2007, LNCS 4820, pp. 58–72, 2008. © Springer-Verlag Berlin Heidelberg 2008

The Irreducible Ensemble: Place-Hampi

59

and place, in its endeavors to facilitate dynamic inter-actor participation and cultural learning (e.g. various authors [6], [13], [15], [32], [14]). Practitioners must resolve a complex mix of HCI issues to generate for participants the hermeneutic, symbolic and epistemological meanings found in readings of real archaeological and cultural landscapes. As the discussion below will demonstrate, the malleable real-time nature of virtual environments and their associated visual, sonic and algorithmic technologies offer powerful tools for mediating tangible, intangible and abstract aspects of heritage landscapes—offering the opportunity for both embodied experiences and, new narrative engagement.

Fig. 1. Place-Hampi: augmented stereos